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  • Cheats and Bugs

    Will we use bugs and features like the Stockpile Energy bug, crawler upgrading, unit upgrading in the middle of a turn, retro-engineering... Yes or no?

    My personal vote would be in favour of using the StEn bug, crawler upgrades and retro-engineering (except the probe team). I don't care about Unit Workshop upgrades in the middle or the end of a turn.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    i vote for no bugs, no cheats...

    designing new units isn't a cheat, however...
    indeed, this could be an interesting job for the director of war (or whatever it's called).

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    • #3
      They're not bugs, they're "features". What's wrong with using "features"? XD
      Veni Vidi Castravi Illegitimos

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      • #4
        Perhaps an explanation of these "features" is required, for relative newbies and non-SMAC-owner(s) participating in this Democracy game.

        Any SMAC owner knows that minerals not needed for the production of the current unit/facility/SP are transferred to the next project, with an upper limit of ten mins. The Stockpile Energy Bug means that, besides being kept for the next production, those excess minerals are also transferred to energy credits IF Stockpile Energy has been put in the build queue. For example, if a base produces 10 minerals per turn and is two minerals away from completing an impact rover, 8 minerals will be transferred to the next project, which is Stockpile Energy in the build queue. Stockpiling energy transfers these 8 minerals into 4 energy. When one changes production to a tree farm on the same turn the impact rover is complete, the 8 minerals are kept, but you have gained four free credits out of nowhere. This is an obvious bug and normal procedure would be to not exploit it.
        However the problem is that, unless you put something in the build queue other than StEn, the production automatically switches to Stockpile Energy Bug after you have completed a facility or SP. IIRC this is not true for units, where the production of a second unit of the same type is started and thus no free credits are gained. This gives an unfair benefit for builders over warmongers, and therefore using the Stockpile Energy bug is allowed in any PBEM game I’ve played.

        A second issue is retro-engineering. When a unit is probed, it appears in the Unit Workshop. This allows the unit components to be modified and used in other unit designs. No problem with that of course, unless the unit probed has an ability, armour, weapon etcetera you haven’t researched yourself. Discussion among players is whether it is allowed to use that unresearched component when designing and building other units.

        Crawler upgrades. The designers of the game intended to prevent rushbuys of Secret Projects. This is obvious by the fact it takes four energy to get one mineral when rushing an SP, where it is 2 energy for a min when rushing a facility. Therefore it can be considered an exploit to use crawler upgrades. For example one can upgrade a simple 0-1-2*2 supply crawler to a version with high armour and special abilities, worth about 500 minerals, for just a few hundred credits. That way one can complete a SP in one turn. Normally rushbuying would take 2000 credits and SPs would take turns to complete and actually be a huge project.

        Workshop upgrades. Upgrading a unit manually on the field costs its entire turn. However, one can avoid that by upgrading all units of that type in the workshop. That way they still keep all their movement points. This is a clear exploit, as it was obviously not intended by the game creators.

        There are still many other obvious exploits, for example the demon boil bug, which aren’t allowed in PBEM and I suppose will neither be allowed here. About the above four however people may have a different opinion. We’ll see.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #5
          I think it would be unfair to use the bugs in the game to play this game.
          Semper Fi!
          Join the SMAC Demo game and P4 party.

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          • #6
            the reverse-engineering isn't a bug, its a feature. it makes sense that if you capture a unit with advanced weaponry you would be able to study and produce your own.

            i would also like to make a point about not using the probe team/speeder cheat. this ISNT a feature.
            Last edited by Method; August 7, 2002, 11:40.

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            • #7
              Is there more discussion needed about this or should I post a poll? Or is a poll not necessary?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #8
                IMO all except reverse engineering are not acceptable

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