Here is the final (?) poll to decide which rules we will adopt for this game.
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Final : Rules
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Final : Rules
338Once for all: Allow cooperative victory : YES8.28%28Once for all: Allow cooperative victory : NO2.07%7Do or Die: Dont restart eliminated players : YES4.73%16Do or Die: Dont restart eliminated players : NO5.62%19Look First: Flexible starting locations : YES5.92%20Look First: Flexible starting locations : NO4.44%15Tech Stagnation: Slower research rate : YES0.89%3Tech Stagnation: Slower research rate : NO8.88%30Spoils of War: steal tech when conquer base : YES4.44%15Spoils of War: steal tech when conquer base : NO5.33%18Blind Research: Cannot set precise reseach goals : YES3.25%11Blind Research: Cannot set precise reseach goals : NO6.51%22Intense Rivalry: Oppoents more aggressive : YES3.25%11Intense Rivalry: Oppoents more aggressive : NO6.51%22No unity survey: World map not visible : YES5.62%19No unity survey: World map not visible : YES4.44%15No unity scattering: Unity pods only at landing site : YES2.37%8No unity scattering: Unity pods only at landing site : NO7.40%25Bell Curve: No random events : YES2.07%7Bell Curve: No random events : NO7.99%27Member of the P4 party in the SMAC democracy game
Running for foreign affairsTags: None
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Co-op, NO restarts, no looking, tech stagnate, no war spoils, no set goals, aggressive opponents, map not visible, unity pods everywhere, random events.
Why is everyone voting for less challenge options such as flexible start locales, normal tech rate, setting our tech goals and non-aggressive opponents? Will it really be that bad?
We'lll have to do some serious thinking in the case of not being able to choose tech paths, slower discoveries and dangerous opponenets. Quite frankly I look forward to this.
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Blind research would make the Science Advisor's role so passive...
And don't get me started on Tech Snagnation and Intense Rivally!
Not that you really could. I mean, considering they aren't going to win anyway, I would just walk over there
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*Walks over there*Wojit - He likes rice
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When are these going to become final? Perhaps another poll should be posted soon to just ask about the rules that aren't obviously going to win since the ones below look like they're obvious now:
Bell Curve: No random events : NO
Tech Stagnation: Slower research rate : NO
Once for all: Allow cooperative victory : YES
Intense Rivalry: Oppoents more aggressive : NO
That way we could move to a debate about the others... and get the double-yes on unity survey fixed.I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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We already had a discussion thread about the subject. Further discussion can be done here. And every option has a difference in votes of at least 3. I would be surprised if everybody suddenly started voting on the losing option. Statistically improbable. I would suggest to finalize them now. I might of course be overhasting things.
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