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Like Tassadar said, we shall re-do the poll with the "yes" and "no" option to be sure of the results. This poll and thread is only for the debate of the rules.
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
I re-read the thread and I think this poll isn't as bad as we said before. It reflects quite good the citizens choices.
So we only enable what gets the majority?
We already have to define this.
49 percent of everyone in the AC democracy game vote FOR Cooperative Victory because they like it Well, 51 percent of the people dont like it. Because there is no "no" option, that 51 percent is never heard and, well, cooperative victory passes (probably, depending if Im understanding everything correctly)
No, it won't pass because it didn't obtain the majority of the votes (I think a rule should be taken if 51% or 66% of the people voted for it)
What if we want Blind Research AND Cooperative Victory?
You stick the 2 rules as it is a multiple choices poll
The "No" option is equivalent here in not sticking the rule when you vote. So if the rule doesn't obtain 51% or 66% (depending on the rate we will institute), we don't take it. The rules that obtains the majority will be instituted for the game.
We will need to re-do the poll and explain clearly in the first thread the rule of the poll but I don't think we should complicate it with the "yes" and "no" option.
Member of the P4 party in the SMAC democracy game
Running for foreign affairs
I oppose techsteal because, with techsteal off, probe teams, HSA, PROBE rating all gain an added importance. Also, on games where I have techsteal on I am always afraid of sharing tech with an ally, because an enemy might steal it. I'd rather avoid that in the demo game.
No, it won't pass because it didn't obtain the majority of the votes (I think a rule should be taken if 51% or 66% of the people voted for it)
i said 49 percent of all the people here. so if they all voted yes it would win. not if it got 49 percent of the votes in the poll, i said 49 percent of the people here.
You stick the 2 rules as it is a multiple choices poll
i also said something along the lines of "So we only enable what gets the majority?" because i was misunderstanding. i thought he was saying that we only enable what gets the majority of all the votes.
The "No" option is equivalent here in not sticking the rule when you vote. So if the rule doesn't obtain 51% or 66% (depending on the rate we will institute), we don't take it. The rules that obtains the majority will be instituted for the game.
We will need to re-do the poll and explain clearly in the first thread the rule of the poll but I don't think we should complicate it with the "yes" and "no" option.
i think we should. i mean, i'd rather have the majority decide who votes then how many votes out of the entire poll. example:
variable starting point has 44 percent with 8 votes (at time of writing). it wont be enabled because it doesnt have 51 percent of the votes. but what if we had a no option? what if that no option got 7 votes? well, the majority of the people who voted FOR THAT OPTION would be heard, and it would pass. who knows, the people who didnt (in this current poll) vote for it could have been 'abstaining' because they didnt care either way.
but i'm tired of continuing this debate, so i'm willing to accept whatever the people want. but in my opinion, it would be more democratic to have a yes or no option.
I voted fo pods only near crash site, blind reasearch, and steal tech qhn capture base. No real dramtic changes in the game but some that make it a bit more comfortable to play with.
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