This thread only concerns people that are interested in writing or roleplaying during the next ACDG. So people only interested in strategy or gameplay can ignore this.
Well to give some background I really wanted to see an inter-factional IC story.
You see back in the ACDGII I actually had the most fun during my entire time at the Hive writing the IC story. I quite enjoyed trying to patch Honghu's plot holes, trying to write bits that made the threads run together better, as well as my own threads of the story.
Later when we started meeting other factions I wondered how cool it would be if there was an inter-factional IC story. So I spent quite a bit of time imagining how it would work etc. Of course it couldn't really work unless there was someone helping to tie it all together.
I basically imagined that the IC story would deviate from the actual happenings in the faction so that no secret information would be accidentally shared. Different factions would have different parts of the story so and certain background in the past would be kept secret from other factions so it would be possible for another character to stumble onto secret parts of another faction's threads. The narrator would help connect the stories from the various factions together and coordinate what happens when a character from one faction stumbles onto something in another faction.
Factional histories would be kept separately from the IC story and probably locked away in the CMNs forum to prevent inadvertent leaking of information. Real factional events aren't that useful for inter-factional roleplay for this reason.
My little dream of an inter-factional IC story was the main reason why I wanted the narrator job. However, I avoided saying it out aloud because I wasn't sure how good I'll be able doing such coordination. Also I wasn't sure if people would be interested and I didn't want the make the assumption that my writing ability would be sufficient in the narrator role. People laugh at you harder when confidently announce your plans and they fall flat. Finally I wanted people to commit to turn playing issues first before they think about the roleplay issues. I didn't want the situation where someone decides to get involved in this and then also get involved in turn playing only to find they didn't have enough free time. I figured people are more inclined to drop the thing the picked up second so I wanted to start the roleplay after the turn playing issues are sorted.
Overall I thought the idea had a low probability of success, but I still wanted to make the attempt and figured if nobody was really interested then nobody would miss the narrator if he goes inactive.
With the new background story I wanted to write. It was because I hoped it would get people more interested in writing something as things seem less preset. If we use the old unity story most people will be just happy to leave it as that, which is all very fine if you don't want to go further. By not having things as preset I was hoping that people would be worried less about plot holes in work they submit and hence the more amateur writers would be more interested.
I wanted the story not to closely follow what is happening in the game, and felt that by having a non-standard background story would also help to divert story contributions from being dependant on the actual game. Having the story dependant on the game is very bad from experience as not very much happens when you want to write and when something does happen people feel obliged to write something rather than writing because they want to.
I know that most of the more serious writers would get hung over on plot holes and inconsistencies which will be prolific in a story with many contributors. I know I did when I first started writing for the Hive IC story. Instead I'm hoping for a more relaxed atmosphere to get more participation, and was hoping the more serious writers would get over the problems with plot holes etc. I never intend to produce a decent literacy work as the end result. Rather I want to see the writers that are contributing enjoying their selves without picking over details too much the same way that occurred in the Hive.
My own personal reasons came into it too as while the original unity story as it is in the game is fine for me. The official extended story detracted from my enjoyment of the original game premise. However, I know stories are like music, people are into different things.
I have a feeling that the reason why I'm handily winning the votes so far in having my own work used is because most people think the official narrator deserves to have some control over the story. However, I also realise that the people that are voting for me are more likely the ones that are interested mainly in the game play.
So instead of this poll.
I want to hear what people have to say instead of voting. If most people interested in roleplay feel they can roleplay better under the original story then I definitely for using the original story. Otherwise having a tailored story start might be better so people can have more flexibility in their roleplay decisions.
For the stories put into the introduction thread I want to keep clear of obvious plot holes as it's meant to be one of the first things that new players see. Outside of that I don't care if there are huge deviations in the official storyline for this ACDG for newspapers or people's roleplay. I will attempt to guide things to reduce that by either my changing the official story slightly or suggesting changes to the person whichever is easier. I really don't want to see people demanding that someone's roleplay has to be changed to accommodate other people's views on what is right and wrong, it subtracts from the fun and I don't want to act as a moderator for such arguments. I specifically avoided a moderator role.
So anyway what are people's thoughts on all this. Are people interested in the idea of an inter-factional IC story? If you have preference with the backstory say so. I was hoping by having a non-standard one people could have more freedom in their writing, but if the unity story works better I'm fine with that. The argument about plot holes doesn't hold water for me. From my experience there will always be plot holes and the more people contribute the worse it gets. I'll try to fill them up as I feel that's part of the narrator's job, but I don't want concerns about plot holes to stop people from contributing.
Well to give some background I really wanted to see an inter-factional IC story.
You see back in the ACDGII I actually had the most fun during my entire time at the Hive writing the IC story. I quite enjoyed trying to patch Honghu's plot holes, trying to write bits that made the threads run together better, as well as my own threads of the story.
Later when we started meeting other factions I wondered how cool it would be if there was an inter-factional IC story. So I spent quite a bit of time imagining how it would work etc. Of course it couldn't really work unless there was someone helping to tie it all together.
I basically imagined that the IC story would deviate from the actual happenings in the faction so that no secret information would be accidentally shared. Different factions would have different parts of the story so and certain background in the past would be kept secret from other factions so it would be possible for another character to stumble onto secret parts of another faction's threads. The narrator would help connect the stories from the various factions together and coordinate what happens when a character from one faction stumbles onto something in another faction.
Factional histories would be kept separately from the IC story and probably locked away in the CMNs forum to prevent inadvertent leaking of information. Real factional events aren't that useful for inter-factional roleplay for this reason.
My little dream of an inter-factional IC story was the main reason why I wanted the narrator job. However, I avoided saying it out aloud because I wasn't sure how good I'll be able doing such coordination. Also I wasn't sure if people would be interested and I didn't want the make the assumption that my writing ability would be sufficient in the narrator role. People laugh at you harder when confidently announce your plans and they fall flat. Finally I wanted people to commit to turn playing issues first before they think about the roleplay issues. I didn't want the situation where someone decides to get involved in this and then also get involved in turn playing only to find they didn't have enough free time. I figured people are more inclined to drop the thing the picked up second so I wanted to start the roleplay after the turn playing issues are sorted.
Overall I thought the idea had a low probability of success, but I still wanted to make the attempt and figured if nobody was really interested then nobody would miss the narrator if he goes inactive.
With the new background story I wanted to write. It was because I hoped it would get people more interested in writing something as things seem less preset. If we use the old unity story most people will be just happy to leave it as that, which is all very fine if you don't want to go further. By not having things as preset I was hoping that people would be worried less about plot holes in work they submit and hence the more amateur writers would be more interested.
I wanted the story not to closely follow what is happening in the game, and felt that by having a non-standard background story would also help to divert story contributions from being dependant on the actual game. Having the story dependant on the game is very bad from experience as not very much happens when you want to write and when something does happen people feel obliged to write something rather than writing because they want to.
I know that most of the more serious writers would get hung over on plot holes and inconsistencies which will be prolific in a story with many contributors. I know I did when I first started writing for the Hive IC story. Instead I'm hoping for a more relaxed atmosphere to get more participation, and was hoping the more serious writers would get over the problems with plot holes etc. I never intend to produce a decent literacy work as the end result. Rather I want to see the writers that are contributing enjoying their selves without picking over details too much the same way that occurred in the Hive.
My own personal reasons came into it too as while the original unity story as it is in the game is fine for me. The official extended story detracted from my enjoyment of the original game premise. However, I know stories are like music, people are into different things.
I have a feeling that the reason why I'm handily winning the votes so far in having my own work used is because most people think the official narrator deserves to have some control over the story. However, I also realise that the people that are voting for me are more likely the ones that are interested mainly in the game play.
So instead of this poll.
I want to hear what people have to say instead of voting. If most people interested in roleplay feel they can roleplay better under the original story then I definitely for using the original story. Otherwise having a tailored story start might be better so people can have more flexibility in their roleplay decisions.
For the stories put into the introduction thread I want to keep clear of obvious plot holes as it's meant to be one of the first things that new players see. Outside of that I don't care if there are huge deviations in the official storyline for this ACDG for newspapers or people's roleplay. I will attempt to guide things to reduce that by either my changing the official story slightly or suggesting changes to the person whichever is easier. I really don't want to see people demanding that someone's roleplay has to be changed to accommodate other people's views on what is right and wrong, it subtracts from the fun and I don't want to act as a moderator for such arguments. I specifically avoided a moderator role.
So anyway what are people's thoughts on all this. Are people interested in the idea of an inter-factional IC story? If you have preference with the backstory say so. I was hoping by having a non-standard one people could have more freedom in their writing, but if the unity story works better I'm fine with that. The argument about plot holes doesn't hold water for me. From my experience there will always be plot holes and the more people contribute the worse it gets. I'll try to fill them up as I feel that's part of the narrator's job, but I don't want concerns about plot holes to stop people from contributing.
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