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  • #16
    Hmm....So far, Enigma was thrown out of The single ACDG, and then the last ACDG, and then he was thrown out of the Gaians.
    I wonder how long its going to be until he's thrown out again!
    Eventis is the only refuge of the spammer. Join us now.
    Long live teh paranoia smiley!

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    • #17
      going through the save file with a hex editor may be cheating.

      Can you imagine though, Changing the text :P

      "we want to be friends." becomes "you are all a bunch of wusses."

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      • #18
        Originally posted by conmcb25


        I think this is kind of weird

        When I do diplomacy for Civ3 Demo games I always post just about anything discussed with another team.

        Isn't that standard practice here??


        (remember Im new )
        I would say that it is the standard practice, just not everyone follows it strictly.
        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

        Grapefruit Garden

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        • #19
          Originally posted by Whoha
          going through the save file with a hex editor may be cheating.

          Can you imagine though, Changing the text :P

          "we want to be friends." becomes "you are all a bunch of wusses."
          There are already people who attempted it and it is proved that it is not achievable so far. The practice I refer to is not to change the text though, simply to delete the repeatitive text in the end of the save file, which makes the file unnecessarily large.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

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          • #20
            ok here are my recomendations for "Formal Diplomatic Protocalls of the ACDGIII"

            Part I - For Players

            All players must when initiating a chat, signing an E-mail or Apolyton PM must state their Apolyton account, Faction affiliation, title within their faction, negotiating athority and officiality of their message.

            Apolyton account is the apolyton account name by which you are know on your factions official tally of members, no other identification is acceptable, no additional names are to be used either.

            Faction affiliation is what faction your in so no claiming to be of a different faction to trick people.

            Title is what ever officialy sanctioned position or title your faction chooses to give you regardless of any meaning/power/athority it might hold. Put all this together and your going to be signing your messages

            SIGNED, GRAND TITLE NAME OF THE BLANK FACTION

            Negotiating athority is a conditional destinction granted by a factions goverment for an individuals comunication to carry negotiating weight. Most people have no negotiating athority and mearly express their own opinions, sometimes select individuals will be granted greater leway and can make more solid statments about what their factions position will be. In some rare cases they may even have full athority to deals on the spot. A full explination of all such levels or complexities of athority cant be given here ofcorse, the point is simply that the level of Athority needs to be comunicated in some simple coherent way. If your status changes others must be informed of it at the onset of your next comunication. Claiming to have negotiating status you do not have is grounds for expulsion.

            Lastly if a player is transmiting by E-mail or PM an official Faction to Faction letter or statment (typicaly such documents are colaborative efforts that are created on a Factions private forum and polished untill officialy aproved) then it must come with a header clearly stating that it is an "OFFICIAL" document from Faction X to Faction Y. Only documents that have been aproved by a factions goverment can carry this official designation. Falsifying such status is illegal and grounds for expulsion from the game.

            Any player who finds themselves to be the recipient of a comunication from members of other factions (official or unofficial) should at the earliest convenience post a copy of it in their factions private forum. Repeted failure to do so with any descusion that their factions deam sensative is grounds for expulsion. Remember to save chat logs before exiting so they may be posted as well. All such material must be complete and unabridged.

            No personal Insults or Flames are permissable in diplomatic comunications, but you are encouraged to point out the evils of your oponents goverment, society and people.

            Any additinal stipulations your factions makes on your comunications are considered binding equaly binding.

            Part II - For Factions


            Factions should at all times maintain a listing on the Public forums of who their designated diplomat/s are. Instructions should be clear as the the method of contact, the time of avalibility, the contact/s level of negotiating power andy any other special considerations. It is the reciving factions responsibility to see that recived messages are processed and placed onto their forum in a timly manor, if multiple contact personell are required then request that messages be sent in duplicate or triplicate.

            Factions can if they choose establish "Hush Lists" listing the critical information which their members are not to reveal to other factions under any circumstances. Factions can set their own protocall on the tightness of comunication. Policing members will be an internal faction matter with the Gods providing any assistance and judgement they deam nessary. Other factions may be forced to coperate with an investigation if the Gods deam it t be so.
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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            • #21
              Originally posted by Impaler[WrG]
              No personal Insults or Flames are permissable in diplomatic comunications, but you are encouraged to point out the evils of your oponents goverment, society and people.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #22
                You evil capitalist! You evil fascist! You evil anarchist! You evil treehugger! [/sample]
                SMAC/X FAQ | Chiron Archives
                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                • #23
                  Tassadar, Enigma thrown out of the Gaians has nothing to do with this. There were different reasons behind his departure, we denie any connection with this issue of him being thrown out before and him leaving the Gaians. We distance ourselves in concentrating on specific individuals, its not fair.
                  Last edited by laurentius; June 16, 2004, 15:55.
                  Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                  - Paul Valery

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                  • #24
                    For official PMs and emails I agree with Impaler. But we should also remember that sometimes people who know each other chats occassionally and such chats may gradually mention some game related information. I think as long as the people involved in chats know clearly who they are chatting with and the information is perfectly ok to be talked about, then we don't really have to go through the formality such as the following:

                    HongHu: Hey Impaler I'm very impressed about your skills of making good steaks.
                    Impaler: Yes that is one thing that I enjoy to do.
                    ...
                    ...
                    HongHu: Talking about this, this is HongHu of the Gaian speaking, I am the current Gaian Ambassador to the Morgans and have full power to conduct interfaction diplomatic dealings with the Morgan faction. Have you received the proposal I PMed you yesterday?
                    Impaler: This is Impaler of the Morgan Industry, I am the third Ambassador of the Morgan that are granted full power to deal with all diplomatic issues. Yes I have received your PM.
                    ...
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

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                    • #25
                      Originally posted by HongHu
                      One is focused on people. People try to gain information through chatting, PMing, looking at posting patterns. The extreme situations that some have feared is that one team could send a "mole" or something like that to the other team. I'm not sure if that means DLs, or simply reciprocal interexchange informations or what. There are also examples where PMs were sent pretending the origination was from another team.
                      IMHO, moles, that is having an infiltrator in another faction, are cheating, as is pretending to be someone else. Looking at posting patterns cannot be ruled against, since it's impossible to police, and I look at who's posted last just to see if my teams replied yet, in the old ACDG.

                      Originally posted by HongHu
                      In my opinion, it is harmless fun if players of different team tries to get information through little tricks. Also faction leaders should be allowed to match wits when they try to negotiate deals, etc. However, the line should be drawn when there are routinely unauthorized exchange of faction sensitive information between two players (or DLs) from different teams. Once this kind of situations are discovered, the involved players should be removed from the game.
                      Personally, I'd see that as an internal faction matter. If you don't want a member of you're team doing unauthorised diplomacy, tell them not to. Make it that only one person can. If other factions want anyone to be able to discuss foreign affairs, let them. IMHO, it's up to the faction to police their own members, if they're giving away information. if the other team has a mole, it's against the rules, but trying battles of wits in negotiations are an important part of SMAC, IMHO. It's all diplomacy, and if in RL someone was caught giving away secrets, their faction would deal with it, possibly by expulsion. If needed,. in the interests of fair play, I can say that I will tell a faction if one of their members is giving unauthorised information away, if I become mod, so they can police effectively.

                      Originally posted by HongHu
                      Another kind of cheating is focused on the game itself. Exploits include tricks to determine base coordinates, former reactivation, and others I don't really know much about. My believe is that only the ones that are specifically stated to be allowed should be used, and others, whether specifically prohibited or not, should not be used. If a question about whether a technique is ok to use rises, CMN should be consulted before such technique be adopted.
                      I agree completely.

                      Originally posted by HongHu
                      The third kind of cheating is problems like reloading, parallel playing, etc. Before the turn is played officially, multiple players can "test play" the turn and discover different consequences under different orders. This kind of behaviors are very hard to moderate, since turns can be emailed around people. Many times a player who plays the turn could have made mistakes and thus have the temptation to pass the turn to another player for a replay since it the mistake is not intended originally. However, my opinion is that we must learn to accept and live with our own mistakes.
                      I would agree too. I'd put this up to fairplay, but it can be seen when done seriously, that some factions get a *lot* of good luck, and the faction leader can be asked about it. We're all in this for fun though, and we known that wouldn't be fun. It would probably be found out t the end too, spoiling the game, and meaning if winning did matter, it would be forfeit.

                      Originally posted by HongHu
                      My belief is though, since this kind of behavior needs at least two people getting involved, so if we can try to maintain a high morale standard, we can self moderate ourselves. It's alright to say to your teamate: "I think we shouldn't do it."
                      I agree, although a watchful mod, though not someone who goes on witch hunts, is always useful, just to check.
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                      • #26
                        Originally posted by Comrade Tassadar
                        The problem with trying to define cheating is that while we will attempt to define it to the best of our ability, something will happen that is fairly common sense but that we did not specifically cover.
                        If Drogue attempts to punish this person, he will play semantics - "Well, it wasn't "specifically" mentioned".
                        I think we should make rules for what is amiguous, but let Drogue handle what seems to be fairly common sense ("No, you can't give your teams password out to another team") but might not be specifically covered.
                        My intention is similar. I would want to discuss rules, as this is, and then poll for acceptance of the rules. Once we have an accepted set of rules, this is set, and won't change. If something else turns up that isn't that big a thing, I can decide whether or not it's legitimate. if it's a major thing, we can poll, or just disallow it. When in doubt, ask beforehand.

                        Originally posted by Comrade Tassadar
                        Generally, when it comes to information sharing, I believe it should be like this: If the rest of your faction would be angry if you told someone this information, then you probably shouldn't tell them.

                        For example: Diplomatic intentions, military plans, base information, etc...
                        I agree completely. That is for internal policing though. It's like if someone plays the turn who was not authorised, that still stands. If someone does diplomacy that wasn't allowed, that's the teams problem. Hence put people you trust in charge of diplomacy. Actions cannot be undone through lack of authority, it isn't realistic (as in the last DG).
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                        • #27
                          It's like if someone plays the turn who was not authorised, that still stands.


                          So, if I wanted to, I could play the Morgan turn, self-destruct all the bases, post it, and it'd be official?

                          that's the teams problem.


                          But why? The team can't control what another person does.
                          And again, the team would never know unless one of the two parties reveals information to someone else. If the two parties are smart, they won't. Thus, the team never finds out...And its not fun when a few people have a monopoly on all the information in the game because then those who joined to play the game, not to play underhanded politics, are left in a major disadvantage.

                          it isn't realistic


                          Theres a point where you have to sacrafice realism for fun.
                          Eventis is the only refuge of the spammer. Join us now.
                          Long live teh paranoia smiley!

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                          • #28
                            How about this:

                            Only the Officialy designated turn player of a faction or their designated back up may submit the turn to the Turn Tracking thread, the first such turn submited by one of these players will be the only turn used any subsiquent ones are null and void. UNLESS the factions deadline has passed in which case the FIRST turn submited by ANY member of that faction (as defined by their official members list) will be considered the official turn, any additional turns will be null and void even if they come from a more official sourse and the team wishes it to be used instead.

                            Deadline extentsions must me requested in the turn tracking thread by the designated turn player or back up before the deadline would otherwise pass. An explination of why the extention is needed should be provided if they expect any chance for it to be upheld, the extention can last for 12 hours with each request and multiple extentions can be strung together as long as each new request is submited under the new deadline. Once an extension is requested it will then be considered to be in effect UNTIL such time as the games God strikes down the extention/s. If the extention is later struk down then the first turn submited after the original deadline passed will be official turn and the timer for the next teams turn will begin at the point when the Gods struk down the extension. If the extention expires with no turn submited from anyone then we again revert to free-for-all Coup status and the first turn submited from any source will be official.

                            In the case of a Gross delay of the turn ~48 hours after the original deadline would have passed and if no extentions have been requested or turns have been submited from any member then the Gods will at their discresion be alowed to open the factions turn and press "End Turn" to keep the game moving.


                            This is similar to what we did with the Hive last game after that huge delay and the Jamski turn coup attempt. Because the official goverment has left the reigns of power unatended by failing to meet the deadline they have opened the oportunity for a coup and it is no ones fault but their own if a disident member then playes the turn.

                            Theirs no ambiguity in this policy, either one of 2 officials sends in the turn within the designated time limit (so the back up turn player could comit a coup by posting before the main turn player) OR the first turn submited after that point. Very cut and dry.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                            • #29
                              This is similar to what we did with the Hive last game after that huge delay and the Jamski turn coup attempt.
                              It wasn't similar because I announced I was doing the turn in 2 threads (Honghu asked me to do the turn for her). Once someone is offically playing the turn and someone else jumps in and plays it instead.... that falls under a the definition of a coup.

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                              • #30
                                I tend to agree to Impaler's method. It should be clear in any faction who is the official turn player and who has the right to play and submit the turn when turn player cannot play the turn. There can be multiple players. However the turn submited by a turn player should be deemed as official. In the example of the Mead turn in the Hive, the Mead turn would be used.

                                One minor change would be that request of extension should be allowed to be made by a non turn player. Often the situation is turn player is sick or away.

                                If an official turn has started after the 48 hours the turn player or team leader must inform others in the turn thread to insure no unofficial turn be submitted and accepted.
                                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                                Grapefruit Garden

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