One of Jamski's previous polls indicated that people don't want a heavily modded alphax.txt, however some minor modifications wouldn't be bad. Therefore I'd like to propose these two modifications. The goal is to make the game somewhat more balanced by making Mind/Machine Interface not such a game-breaking tech, and thus hopefully making the game a bit longer and more fun.
First suggestion: Change the Cloudbase Academy tech prerequisite to N-Space Compression. Delaying that SP will hopefully make it less overpowering.
Second suggestion: Reduce the movement points (MPs) of choppers from 8 to 5 or 6 in the alphax.txt. In-game, the result would be that SAM choppers have 5/6 MPs, while non-SAM choppers have 7/8 MPs. Thus a reduction of 2 or 3 MPs is my suggestion. Hopefully this will make choppers no longer the weapons of mass destruction they currently are due to their long range and ability to perform multiple attacks in the same turn, while still keeping them very useful for shorter-range combat.
Of course when Fusion Power is discovered they'll get a movement boost of +2 and they'll be able to fly about as far as they could previously, but by the time Fusion Power is discovered, most likely or hopefully all factions will already have D:AP, MMI and AdvMilAlg, and thus have had the time to create an effective defence against the chop-and-drop tactic. Now a faction researching MMI only a few years before everyone else can already give a decisive difference which will result in that faction easily winning the game by using the chop-and-drop tactic before anyone has had the chance to create a defence against it.
First suggestion: Change the Cloudbase Academy tech prerequisite to N-Space Compression. Delaying that SP will hopefully make it less overpowering.
Second suggestion: Reduce the movement points (MPs) of choppers from 8 to 5 or 6 in the alphax.txt. In-game, the result would be that SAM choppers have 5/6 MPs, while non-SAM choppers have 7/8 MPs. Thus a reduction of 2 or 3 MPs is my suggestion. Hopefully this will make choppers no longer the weapons of mass destruction they currently are due to their long range and ability to perform multiple attacks in the same turn, while still keeping them very useful for shorter-range combat.
Of course when Fusion Power is discovered they'll get a movement boost of +2 and they'll be able to fly about as far as they could previously, but by the time Fusion Power is discovered, most likely or hopefully all factions will already have D:AP, MMI and AdvMilAlg, and thus have had the time to create an effective defence against the chop-and-drop tactic. Now a faction researching MMI only a few years before everyone else can already give a decisive difference which will result in that faction easily winning the game by using the chop-and-drop tactic before anyone has had the chance to create a defence against it.
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