Because we don't want to have a poll with all 14 facs listed, do we? From Googlie in another thread :
So Morgan, Marr, Rose, Dee, Lal, and Cha Dawn could be taken - and I imagine H'minee's out for this one so that leaves us with:
Pirates - I'm enjoying them in the team game, but against those pairings? Well I suppose it -could- work, since the AI's usually make lousy navies (but if G. makes it you know he'd fix that lol)
Hive - Hummm, might work quite well; I've been 'god-mode' observing an SP game where it basically down to Sparta and the Hive - and the Hive can replace losses faster, if the AI was better at naval invasions, Santiago would be in deeper trouble. I expect the PB's to start flying anytime now! But anyway! My point was witha good start, the Hive might be just the thing against those proposed juggernauts.......
Uni - Tech is always good, looks like the VW is still for grabs which is a -big- thing for Zak; with a healthy industry, and hopefully a nice tech lead they might could pull it off as well - and if Transcend is the victory goal, research would -really- be needed
Spartans - But then again, if Lal dominates the council and we end up fighting -everybody- a little extra oomph in our military might be good. That extra morale and free prototypes could win by a hairs breadth
CyCon - Uni + techsteal ....... not a bad one either. Growth would be slower, but the right SE choices (Demo/Planned) would help mostly solve that - and the cloning vats would do the rest
Believers - Sparta - resonable tech rate......ick. I tihnk we'd end up spending a lot of resources probing to keep up/get slightly ahead - but it could be fun RP (the one true Savoiurs of Planet! )
Drones - Ooooh. Heavy industry with a slight tech penalty but we could churn out replacements fast, as well as build the SP's a lot faster ..... maybe we should ask Buster for some pros to this one
Soooo. Your thoughts?
Hmmmm
Morgan, with a prebuilt energy park crawling with crawlers, each in a bunker defended by a 1/8AAA/1*3 unit, marked as objectives (so the AI doesn't muck about with them) and lurking for 100 years
So you'd have to survive to 2220 to see Morgan corner the market (or take out his HQ first)
In a permapact (but not submissive/master) with .......
Marr, with Roze in submission (who, of course, starts with everyone infiltrated), and the alphax.txt putting nervegas' prereq as Secrets of Creation(so that you get it just 2 techs before the AI can enable the Progenitor Battlefleet via Singularity Mechanics ...... oh, and give the Aliens a subspace generator pre-built in six bases, so that they just have to have these bases by size 10 and research Singularity to summon the fleet. Or maybe set it at size 15, but give Marr AV so that he's not hanging around for Super Tensiles)
That's 3 AI
What else ...
Oh - also have Morgan permapacted with his buddy .....
Lal, set up as a master with Deirdre and Dawn as submissives, give Lal the EG and CI, give Dee the PTS and the HGP, and start Cha in the Jungle and give him the CV and LV. Set Lal up for a co-op victory as El Supremo.
What have I missed?
Sounds like a challenge? - survive against the Energy King, the Alien battlefleet and Lal's Emperor complex. Turn off conquest victory so that Transcendence is really the only option for the human team
That's prolly too difficult, but something doctored along these lines might give a few surprises
G.
Morgan, with a prebuilt energy park crawling with crawlers, each in a bunker defended by a 1/8AAA/1*3 unit, marked as objectives (so the AI doesn't muck about with them) and lurking for 100 years
So you'd have to survive to 2220 to see Morgan corner the market (or take out his HQ first)
In a permapact (but not submissive/master) with .......
Marr, with Roze in submission (who, of course, starts with everyone infiltrated), and the alphax.txt putting nervegas' prereq as Secrets of Creation(so that you get it just 2 techs before the AI can enable the Progenitor Battlefleet via Singularity Mechanics ...... oh, and give the Aliens a subspace generator pre-built in six bases, so that they just have to have these bases by size 10 and research Singularity to summon the fleet. Or maybe set it at size 15, but give Marr AV so that he's not hanging around for Super Tensiles)
That's 3 AI
What else ...
Oh - also have Morgan permapacted with his buddy .....
Lal, set up as a master with Deirdre and Dawn as submissives, give Lal the EG and CI, give Dee the PTS and the HGP, and start Cha in the Jungle and give him the CV and LV. Set Lal up for a co-op victory as El Supremo.
What have I missed?
Sounds like a challenge? - survive against the Energy King, the Alien battlefleet and Lal's Emperor complex. Turn off conquest victory so that Transcendence is really the only option for the human team
That's prolly too difficult, but something doctored along these lines might give a few surprises
G.
Pirates - I'm enjoying them in the team game, but against those pairings? Well I suppose it -could- work, since the AI's usually make lousy navies (but if G. makes it you know he'd fix that lol)
Hive - Hummm, might work quite well; I've been 'god-mode' observing an SP game where it basically down to Sparta and the Hive - and the Hive can replace losses faster, if the AI was better at naval invasions, Santiago would be in deeper trouble. I expect the PB's to start flying anytime now! But anyway! My point was witha good start, the Hive might be just the thing against those proposed juggernauts.......
Uni - Tech is always good, looks like the VW is still for grabs which is a -big- thing for Zak; with a healthy industry, and hopefully a nice tech lead they might could pull it off as well - and if Transcend is the victory goal, research would -really- be needed
Spartans - But then again, if Lal dominates the council and we end up fighting -everybody- a little extra oomph in our military might be good. That extra morale and free prototypes could win by a hairs breadth
CyCon - Uni + techsteal ....... not a bad one either. Growth would be slower, but the right SE choices (Demo/Planned) would help mostly solve that - and the cloning vats would do the rest
Believers - Sparta - resonable tech rate......ick. I tihnk we'd end up spending a lot of resources probing to keep up/get slightly ahead - but it could be fun RP (the one true Savoiurs of Planet! )
Drones - Ooooh. Heavy industry with a slight tech penalty but we could churn out replacements fast, as well as build the SP's a lot faster ..... maybe we should ask Buster for some pros to this one
Soooo. Your thoughts?
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