The factions:
Hive
University
Pirates
Consciousness
Drones
Believers
Angels
The map:
Large, somewhere between 50% and 70% water
Weak erosion (so good mountains and minerals)
Rare native life (don’t want to be fighting mindworms all game)
Dense cloud cover (for those juicy nut tiles and plentiful rivers)
Light, scattered fungus
Unity seed pods widely distributed, but tweaked to not produce AA’s or techs
The Rules of Engagement
(Only bold, italic checked)
Higher Goal – allow Victory by Transcendence
Total War – allow Victory by Conquest
Peace in our Time – allow Diplomatic Victory
Mine all Mine – allow Economic Victory
One for All – allow Cooperative Victory
Do or Die – don’t restart eliminated players
Look First – Flexible Starting Positions
Tech Stagnation
Spoils of War
Blind Research
Intense Rivalry
No Unity Survey
No Unity Scattering*
Bell Curve
Time Warp
Iron Man
Randomize faction leaders’ Personalities
Randomize faction leaders’ Social Agendas
* Tweaked to disallow Alien Artifacts and Technology Advances
All Game Preferences checked except:
Tutorial Messages
Always Investigate Monoliths
(Note that these settings can be changed in-game, but there should be concensus before doing so, as they affect all players)
The game start
You start with 3 Colony Pods and 3 scouts (Pirates with 2 Gunships)
The AI each has 3 prebuilt bases (allows me to tweak their Governors)
The Empath Guild has been disabled (It can be a game-breaker in a PBEM format)
The year is 2102 (to allow me to set the AI bases up in 2101 – the UoP still gets it’s choice of an extra free tech)
Hive
University
Pirates
Consciousness
Drones
Believers
Angels
The map:
Large, somewhere between 50% and 70% water
Weak erosion (so good mountains and minerals)
Rare native life (don’t want to be fighting mindworms all game)
Dense cloud cover (for those juicy nut tiles and plentiful rivers)
Light, scattered fungus
Unity seed pods widely distributed, but tweaked to not produce AA’s or techs
The Rules of Engagement
(Only bold, italic checked)
Higher Goal – allow Victory by Transcendence
Total War – allow Victory by Conquest
Peace in our Time – allow Diplomatic Victory
Mine all Mine – allow Economic Victory
One for All – allow Cooperative Victory
Do or Die – don’t restart eliminated players
Look First – Flexible Starting Positions
Tech Stagnation
Spoils of War
Blind Research
Intense Rivalry
No Unity Survey
No Unity Scattering*
Bell Curve
Time Warp
Iron Man
Randomize faction leaders’ Personalities
Randomize faction leaders’ Social Agendas
* Tweaked to disallow Alien Artifacts and Technology Advances
All Game Preferences checked except:
Tutorial Messages
Always Investigate Monoliths
(Note that these settings can be changed in-game, but there should be concensus before doing so, as they affect all players)
The game start
You start with 3 Colony Pods and 3 scouts (Pirates with 2 Gunships)
The AI each has 3 prebuilt bases (allows me to tweak their Governors)
The Empath Guild has been disabled (It can be a game-breaker in a PBEM format)
The year is 2102 (to allow me to set the AI bases up in 2101 – the UoP still gets it’s choice of an extra free tech)
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