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Into the Hornets Nest

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  • #16
    2217 Observations, 9th set

    Drop Assault Tank
    (1) Irreplaceable, the Spartans have 4, the Hive 8 and the Gaians 2. It is 8^x-3r-2. Special abilities: Drop and Nerve Gas. It is built on a slowed tank chassis (meaning every non-road land square costs 1 mp to enter).

    Drop Probe Scout
    (2) Irreplaceable, the Spartans and the Hive each have 1. It is 0-3r-2. Special abilities: Cloaked and Drop. It is built on a slowed tank chassis (meaning every non-road land square costs 1 mp to enter).

    Drop Scout Speeder
    (3) Irreplaceable, the Spartans have 5, the Hive 6 and the Gaians 4. It is 6^-3r-2. Special abilities: Drop.

    Drop Shock Infantry
    (4) Irreplaceable, the Spartans have 5, the Hive 13 and the Gaians 8. It is 8^x-3r-1. Special abilities: Drop and Nerve Gas.

    Mindworms
    (5) The Gaians have 20.

    Impact Infantry
    (6) Although no one has them, the Spartans, Hive and Gaians are all building them. It is 4~x-2-1. Special abilities: Amphibious and Nerve Gas.

    Impact Rover
    (7) Although no one has them, the Hive is building them. It is 4~x-1-2. Special abilities: Amphibious and Nerve Gas.

    Synth Defenders
    (8) The Spartans have 6, the Hive 36 and the Gaians 16. It is 1-2-1. It has no technology prerequisites and costs 20 minerals.
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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    • #17
      2217 Observations, 10th set

      (1) The Gaian territory is completely fungus, with several bases off the road network. Xenoempathy Dome is critical. This requires Centauri Meditation.

      (2) The spaceship wreckage is on an isolated continent. Doctrine: Flexibility is critical.

      (3) Since we're restricted to one permanent base, supply crawlers (Industrial Automation), pop-booming (Ethical Calculus and Industrial Economics), restriction-lifting technologies (Gene Splicing, Ecological Engineering, Environmental Economics) and clean reactors (Bio-Engineering) are critical.

      (4) To get the technologies we need, any facility that increases production of labs (Network Node - Information Network, Biology Lab, Research Hospital - Gene Splicing) are helpful.

      (5) With our one base on the coast, the kelp farm/tidal harness combination can be augmented by Aquafarms (Progenitor Psych) and Thermocline Transducers (Adaptive Economic Systems) once we have Gene Splicing and Environmental Economics.
      Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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      • #18
        2217mid3 save

        Posted PK DG2, 2217mid3

        2217 mid3 moves

        Blast Rifle Crag
        (1) (2 sq. NNE) Move elite I 1 sq. SW (1 mp), 1 sq. N (1/3).

        Plex Anthill
        (2) Change production to mindworm.

        (3) (2 sq. NNW) Move CBU 1 sq. SE (1 mp).

        (4) (2 sq. NE) Move UNTT 1 sq. W (1 mp), load CBU, move UNTT 1 sq. S (1/3 mp), 2 sq. E (2/3 mp).

        Sheng-ji Yang Base
        (5) (1 sq. S) O attacks base (H SD), 3-2, 40% dam. O attacks base (H SF), 18-5, 40% dam.

        Working Man Hold
        (6) (1 sq. S) O attacks base (H SD), 3-2, 20% dam. O attacks base (H SF), 24-5, 20% dam.

        Industrial Crawler
        (7) (2 sq. SW) Move UNTT 1 sq. NE (1 mp), attack base (H SD), 1-1, 80% dam. and promoted to commando.

        People's Teeming
        (8) (2 sq. WSW) Move UNTT 1 sq. SE (1 mp), pop pod, materials pod completes MW at Plex Anthill, move UNTT 1 sq. NE (1 mp), bunker captured.

        (9) (2 sq. NE) Move O 1 sq. S (1 mp), bunker captured.

        Razorbeak Wood
        (10) (2 sq. SW) Move O 1 sq. NE (1/3 mp), O attacks base (G SD), 96-35, 0 % dam. O hasty attacks base (G SF), 256-35, 0% dam.

        Silverbird Park
        (11) (1 sq. S) O attacks base (G SD), 96-35, 0 % dam. O attacks base (G SF), 384-35, 0% dam.

        (12) (1 sq. W) Move CBU into base and seize base. Gained 30 ec.

        UN Headquarters
        (13) Change production to Biology Lab and hurry for 100 ec.
        Attached Files
        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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