Originally posted by Darsnan
OK, and now for my really big and way out thought of the day! What if, instead of having a PK Team that was working to unite Planet under the PK Banner, that this game was set in the future where the PKs had already united Planet, and were now venturing out into space to unite all of the other planets populated by Man under the PK Banner? Depending on how many PK players there were initially I would set up X number of corresponding games which would represent X number of planets/ solar systems that the PKs were invading. I would set up each "planet" to the specs that the player "invading" the planet wanted. As time progressed and planets are "conquered" then we would add these planets to an ever-growing list of planets under the PK Banner. The more "planets" an individual conquers, the higher their status within the PK hierarchy. Also, some of the sidebars that would add to RP'ing would be that I could set the game up such that one PK player, operating in sector Gamma, encounters an exceptionally strong foe (Splinter Faction X). Several parsecs away another PK General runs into the same foe. This then would make the PK Team realize that they are not the only Faction trying to unite, and can lead to strategizing as to how to counter this foe. There could also be "guest antagonists" that you could go up against: essentially these would be human players that don't want to play as the PKs but are looking for a good game. You could negotiate with these individuals for starting set-ups, and then I (or another CMN) would set up the game from there. The difficulty would therefore be increased, and hard-won fights would be recognized by the PK hierarchy accordingly.
These are just some thoughts I've been having concerning this, and may not be the best fit for what you guys want.
Questions/ comments?
D
OK, and now for my really big and way out thought of the day! What if, instead of having a PK Team that was working to unite Planet under the PK Banner, that this game was set in the future where the PKs had already united Planet, and were now venturing out into space to unite all of the other planets populated by Man under the PK Banner? Depending on how many PK players there were initially I would set up X number of corresponding games which would represent X number of planets/ solar systems that the PKs were invading. I would set up each "planet" to the specs that the player "invading" the planet wanted. As time progressed and planets are "conquered" then we would add these planets to an ever-growing list of planets under the PK Banner. The more "planets" an individual conquers, the higher their status within the PK hierarchy. Also, some of the sidebars that would add to RP'ing would be that I could set the game up such that one PK player, operating in sector Gamma, encounters an exceptionally strong foe (Splinter Faction X). Several parsecs away another PK General runs into the same foe. This then would make the PK Team realize that they are not the only Faction trying to unite, and can lead to strategizing as to how to counter this foe. There could also be "guest antagonists" that you could go up against: essentially these would be human players that don't want to play as the PKs but are looking for a good game. You could negotiate with these individuals for starting set-ups, and then I (or another CMN) would set up the game from there. The difficulty would therefore be increased, and hard-won fights would be recognized by the PK hierarchy accordingly.
These are just some thoughts I've been having concerning this, and may not be the best fit for what you guys want.
Questions/ comments?
D
(1) To revive the Democracy game, make a game with fewer military units to start. While I appreciated the fast start with 28 advanced units, a game with fewer units would be easier. We can advertise the game on the general apolyton SMAC forum and the civfanatics SMAC forum (where there is a bunch trying to statt a new SMAC only forum).
(2) The pre-terraforming was great. It essentially shrunk the world and the mag rails provided interesting tactical issues.
(3) In addition to the game in #1, I'd like to request a game. I've gotten attached to my original 28 units. I'd like to have a game in which they would start on a new planet with their final morale (and if Darsnan makes it tough, possibly an upgrade of abilities, weapons, armor, reactor, movement rate). While I'd report on my progress, I'd post less details (not sure if anyone really cares about the movement paths, attack odds, battle results),
Darsnan, I'm trying to post a turn a week for Game One. At this point, I think it will be two or three turns to wrap up Morgan and SotR, the Spartans may take two or three additional turns, so if you're inclined to grant my wish in #3, maybe you could start thinking about adapting one of your games (I haven't played any of your games).
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