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  • SPDG-SMAniaC setup

    This is to discuss setup of the game.

    1) Opponents. Will we play with all new 7 factions? or mixture of original smac, smax and some new? Templar is new faction.

    2) Other setup:
    Code:
    ______________________________________
    Preference..	|	Settings
    
    Map size	|	?
    Ocean		|	?
    Erosion		|	?
    Life		|	?
    Clouds		|	?
    Difficulty	|	?
    
    Transcend	|	?
    Conquest	|	?
    Diplomatic	|	?
    Economic	|	?
    Cooperative	|	?
    Do or Die	|	?
    Flexible start	|	?
    Tech stag	|	?
    Spoils of war	|	?
    Blind research	|	?
    Intense riv	|	?
    No survey	|	?
    No scatter	|	?
    No rnd events	|	?
    Time Warp	|	?
    Iron man	|	?
    Rand person	|	?
    Rand social	|	?
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    Re: SPDG-SMAniaC setup

    Originally posted by mart7x5
    1) Opponents. Will we play with all new 7 factions? or mixture of original smac, smax and some new? Templar is new faction.
    We are Believers. Maniac is creating an Order called the Templars, but the faction is the Believers aka the Conclave.

    Other factions are the original SMAC factions: Gaians, Hive, Morgan, Peacekeepers, Spartans, and University.

    Originally posted by mart7x5
    2) Other setup:
    I'll put forth my choices below.

    Low erosion, abundant life and sparse clouds create a game where more terraforming is required.

    Trancend and intense rivalry add to the difficulty of the game.

    No scatter adds to the difficulty of the game since there are fewer "goodies"
    Code:
    ______________________________________
    Preference..	|	Settings
    
    Map size	|	Standard
    Ocean		|	Standard
    Erosion		|	Low
    Life		|	Abundant
    Clouds		|	Sparse
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes
    Flexible start	|	Yes
    Tech stag	|	No
    Spoils of war	|	Yes
    Blind research	|	No
    Intense riv	|	Yes
    No survey	|	Yes
    No scatter	|	Yes
    No rnd events	|	No
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

    Comment


    • #3
      Low erosion & sparse clouds AFAIK will create pockets of rainy tiles in an otherwise arid desert ...
      Maybe it will be more interesting to roleplay, but maybe some of the "provinces" will be too favored versus other and maybe it's not that good...
      I wanted just point it out.

      Will the AI be able to cope as well as the humans with abundant life and sparse clouds? He's inherently poor at terraforming!
      (Maybe remove the -1 Nutrient for Mines and increase a bit the Mine terraforming turns, or move it a bit up the tech tree?)

      Will not intense rivalry lessen our diplomatic options? Or will it reduce the probability that we abuse the AI?

      No scatter reduces the roleplay in the game since there are fewer "events".

      Comment


      • #4
        AI performs best at dense clouds, at least in the vanilla game.
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

        Comment


        • #5
          It depends how harsh we want the chalenge.As Vieh said,there are choices that make the game dificult,but there also two (spoils of war and standart,not bigger than that)that make it easier.I would like more large map,but no problem,I agree.
          Best regards,

          Comment


          • #6
            About the AI factions:

            Maybe random is better? (And we swear not looking up what these factions are until contact with them)

            Or maybe the best is to give the choice to the CMN's since they will be responsible for them...

            For my part I would like to see all sorts of factions:
            At least one Green with heavy support of native life/techs, at least one warmongering, at least one builder... I would like also to see the Pirates : they would "fill" the oceans and make for us planning a n attack by the sea harder (since the AI doesn't really know how to handle it, it would be less disadvantaged).

            Or maybe go FULL SMAniaC for something more refreshing (and less "don't do it that way because we KNOW this is less efficient")

            About the map size:
            I think it's important to link the map size to the expected number of active players / Bishops !
            Will not a standard map be too small? Especially if the bases are set up the way that there is NO or little overlap!

            Comment


            • #7
              Re: SPDG-SMAniaC setup

              My preferences assuming SMAniaC is used:

              ______________________________________
              Preference.. | Settings

              Map size | Standard
              Ocean | Average
              Erosion | Average
              Life | Average
              Clouds | Average
              Difficulty | Transcend

              Transcend | yes
              Conquest | yes
              Diplomatic | yes
              Economic | yes
              Cooperative | yes
              Do or Die | yes
              Flexible start | yes
              Tech stag | no
              Spoils of war | no
              Blind research | no
              Intense riv | no
              No survey | yes
              No scatter | no
              No rnd events | No, except solar spots. Perhaps the game should be edited by a CMN to end them as soon as they start
              Time Warp | no
              Iron man | no
              Rand person | no
              Rand social | no
              SMAniaC has a modified world builder btw. Native life and raininess is already increased with the average settings. I've attached a zip file containing nine average-setting maps created by the SMAniaC world builder in case anyone wants to have a look. Don't forget to open them under SMAniaC if you want to see the correct raininess level!

              Originally posted by vyeh
              No scatter adds to the difficulty of the game since there are fewer "goodies"
              But it removes the fun and incentive for exploring.

              Originally posted by bluetemplar About the map size:
              I think it's important to link the map size to the expected number of active players / Bishops !
              Will not a standard map be too small? Especially if the bases are set up the way that there is NO or little overlap!
              What better incentive for conquest than a possible lack of expansion room?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                da dum
                Attached Files
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #9
                  Re: Re: SPDG-SMAniaC setup

                  Originally posted by Maniac
                  My preferences assuming SMAniaC is used:

                  No rnd events | No, except solar spots. Perhaps the game should be edited by a CMN to end them as soon as they start
                  Those solar spots were really frustrating in ACDGIII!

                  I can support Maniac's choices.
                  Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                  Comment


                  • #10
                    How did the rule that helicopters can't attack bases work out in ACDGIII?

                    I wasn't around anytime during the helicopter era.
                    Was it a good rule?

                    Do we want it again in this one?

                    Mead

                    Comment


                    • #11
                      Originally posted by Mead
                      Was it a good rule?
                      I think it worked very good. Needlejets stayed the main method of bombing bases, and choppers were hardly used (at least while I was still active). Perhaps choppers are even too weak now. We Spartans had the choice to research MMI earlier if we wanted, but we chose another tech b-line. So MMI wasn't anymore the must-have tech. As a consequence of course the Angels managed to build the Cyborg Factory.

                      Do we want it again in this one?
                      In SMAniaC chopper movement is halved from 10 to 5, so if that mod is used, I think the rule wouldn't be necessary.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment

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