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  • #91
    Communism

    Socialism OTOH...

    Let's bring some fervor in the SPDG!!!

    We even might be able to atone Tass.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #92
      Also, it wouldn't give us too soon technological superiority over the AI's. Again, this keeps us on our toes way longer.
      good point.
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #93
        Originally posted by Comrade Tassadar
        The Hive is the best roleplay faction, btw. Strong ideological base that won't annoy all of us (and communism automatically adds +2 coolness on the SE table)
        The Hive isn't communist, Planned economy is not their agenda, Police State is. And Police State means we can't run democracy. How can we have elections while we're a faction that uses a police state?

        We can't RP as the Hive and be consistent or realistic.
        Smile
        For though he was master of the world, he was not quite sure what to do next
        But he would think of something

        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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        • #94
          Originally posted by Drogue
          The Hive isn't communist, Planned economy is not their agenda, Police State is. And Police State means we can't run democracy.
          Their "agenda" makes it very profitable to run both Police State and Planned with no negative Efficiency. I would say that qualifies the Hive as communists...
          Seriously. Kung freaking fu.

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          • #95
            Also, even Police States (or Fundamentalist states for that matter) are known to have indoor 'elections' for the ruling elite.

            It's not like we can let the workers, talents and drones of our bases vote for any of us.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #96
              Originally posted by Drogue
              Playing one a day means every elected director needs to give orders every day, which I can't see happening.
              Not-so-active governors could always give orders for a few turns ahead, and make them more general so the turnplayer has some leeway in case something unexpected happens.

              Personally I like the idea of a turn a day no matter what happens (unless there's an extreme circumstance of course). That way the game will continue even if there's a (hopefully temporary) lack of activity. (If the lack of activity isn't temporary, this won't work of course) IIRC, weren't in ACDG1 turnchats cancelled once or twice because no one was present?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #97
                Yes, they were. However having one once per day means the turnplayer needs to be present every day at a set time. It shortens the list significantly of people who are able to be the turnplayer.
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • #98
                  Plus it means we don't have turnchats. At least not meaningful ones, where most of the directors are present. To have that, when activity drops especially, we'd need to only have turnchats once a week, at a time people can set aside. Being cancelled once or twice is better than not having them at all, IMHO.
                  Smile
                  For though he was master of the world, he was not quite sure what to do next
                  But he would think of something

                  "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                  Comment


                  • #99
                    Originally posted by Comrade Tassadar
                    Because pretending we live on another PLANET where every citizen has a direct say in every level of government is just *so* realistic....
                    Hint: Its about fun, not realism
                    RPing is fun, and I find RPing very strange when it's contradictory. I'm just asking for consistency, if we're running Police State, as we should with the Hive, IMHO, then having elections is contradictory. Fun needs some basis in reality, to me.

                    Why is playing as the Hive more fun?

                    Originally posted by Comrade Tassadar
                    Who cares if we're being contradictory (Running police state while having elections, running free market while controlling the economy, running green while building boreholes everywhere) as long as its fun - and the Hive has a lot of roleplay potential, far more than Peacekeepers (though they aren't bad) and far far ahead of any faction in this demogame.
                    We dont need to run strict Democracy-Planned-Knowledge-Cybernetic just to fit "real life" unless we think it'll be *fun*.
                    Not at all, however if we're playing a 'democracy' game, and voting on things, running Police State seems a little contradictory to me, and not exactly fun. We can run whatever SE settings we want, but I'd want to RP towards that too, and elections are part of what makes a DG fun - playing as a team.

                    The Hive doesn't have more RP, and what's more, if the RP is blatantly unbelieveable, it stops being fun. If someone RPs that they nuke the base and kill everyone, it isn't fun. Neither is it fun if someone declares that they've found a passage back to Earth and the games over. RPing needs to fit the game, and game events, at least to some extent. I for one can't RP when I can't imagine how it would be, and I can't imagine the Hive having open elections and referendums on issues.
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                    Comment


                    • We could be corrupt PKs that are working for "world peace". We could be maniacal scientists that wantonly commit atrocities "in the name of science". We could be a bunch of cold logical types that destroy all 'emotional and fundamentalist' Hawking & **** the creationists. We could run a police state with an obession on being at harmony with planet and destroy all poluteers. We could be Capitalists that stamp out all factions that force trade on other factions and attack factions that argue against extravegence. We could be Fundy Capitalists with an emphasis on military and acting in God's name (*cough* Bush *cough*).

                      So don't settle on the Hive just yet.

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                      • The University and Morgan will be too easy to play against the AI. It might be fun to play the Pirates against a beefed up AI. We could use the old run and hide tactic, assuming survival becomes an issue against a heavily tweaked AI. This is pretty much what pirates have always done in real life anyway.

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                        • I think that people get worn out playing the game and thus don't roleplay so much. I think our factions have roleplay value, it's just that the game uses up to much...

                          Comment


                          • Frankly, screw roleplaying, outside of our usual political parties and the like. Instead of fighting inside an ideology, let's fight amongst the ideologies, without actually being a bunch of actual seperate factions.

                            Would the Uni or Morgan be too easy against the AI? Given the fact that this forum leans way too far towards socialism, I doubt we're going to be seeing sub-2200 victories like a few of us can manage against the AI on our own (Transcend, Huge Map), so what's the problem? That the game might be a bit shorter than usual? No problems here with that. Better it not drag on for too long, given how hard it is to attract people to a game in progress.

                            It's not like the AI won't be beefed up either, is it? I'm sure our creator can come up with something especially evil for us.
                            Veni Vidi Castravi Illegitimos

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                            • I'll play Uni or Morgan. Actually, almost any faction will due. I was just thinking that it might be fun to play a less well know and less well loved faction like the Pirates for a change. IMHO, it would lead to a completely different type of game then for most other factions.

                              Comment


                              • Originally posted by Comrade Tassadar
                                I'm not opposed to the peacekeepers or most other factions, but from the perspective of roleplaying this game has been a disaster. I can personally confirm that at least half the game isn't roleplaying, can confirm through sources that 3/4 are not, and I highly doubt the remaining really are.
                                How do you know that, you see only 1 of the 5 forums. While yes, roleplaying is light, that's obviously because we have teams, and such small teams. SP DG = more roleplaying. What faction we are won't really affect that much. You can roleplay a lot as the PKs.

                                Originally posted by Archaic
                                Frankly, screw roleplaying, outside of our usual political parties and the like. Instead of fighting inside an ideology, let's fight amongst the ideologies, without actually being a bunch of actual seperate factions.
                                Welcome back Archaic!

                                Personally, I feel the PKs give the most blank slate for us to fight over ideology.

                                Originally posted by Archaic
                                Would the Uni or Morgan be too easy against the AI? Given the fact that this forum leans way too far towards socialism, I doubt we're going to be seeing sub-2200 victories like a few of us can manage against the AI on our own (Transcend, Huge Map), so what's the problem? That the game might be a bit shorter than usual? No problems here with that. Better it not drag on for too long, given how hard it is to attract people to a game in progress.
                                I wouldn't say too easy, I just think Morgan means we can't have ideological discussions about Green and Planned, which were the main party lines in the last game, as those options are taken out. Uni I'm fine with though
                                Smile
                                For though he was master of the world, he was not quite sure what to do next
                                But he would think of something

                                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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