Originally posted by Darsnan
OK, and now for my really big and way out thought of the day! What if, instead of having a PK Team that was working to unite Planet under the PK Banner, that this game was set in the future where the PKs had already united Planet, and were now venturing out into space to unite all of the other planets populated by Man under the PK Banner? Depending on how many PK players there were initially I would set up X number of corresponding games which would represent X number of planets/ solar systems that the PKs were invading.
OK, and now for my really big and way out thought of the day! What if, instead of having a PK Team that was working to unite Planet under the PK Banner, that this game was set in the future where the PKs had already united Planet, and were now venturing out into space to unite all of the other planets populated by Man under the PK Banner? Depending on how many PK players there were initially I would set up X number of corresponding games which would represent X number of planets/ solar systems that the PKs were invading.
The metagame could go on indefinitely.
My initial reaction is favorable.
Originally posted by Darsnan
I would set up each "planet" to the specs that the player "invading" the planet wanted. As time progressed and planets are "conquered" then we would add these planets to an ever-growing list of planets under the PK Banner. The more "planets" an individual conquers, the higher their status within the PK hierarchy.
I would set up each "planet" to the specs that the player "invading" the planet wanted. As time progressed and planets are "conquered" then we would add these planets to an ever-growing list of planets under the PK Banner. The more "planets" an individual conquers, the higher their status within the PK hierarchy.
Originally posted by Darsnan
Also, some of the sidebars that would add to RP'ing would be that I could set the game up such that one PK player, operating in sector Gamma, encounters an exceptionally strong foe (Splinter Faction X). Several parsecs away another PK General runs into the same foe. This then would make the PK Team realize that they are not the only Faction trying to unite, and can lead to strategizing as to how to counter this foe.
Also, some of the sidebars that would add to RP'ing would be that I could set the game up such that one PK player, operating in sector Gamma, encounters an exceptionally strong foe (Splinter Faction X). Several parsecs away another PK General runs into the same foe. This then would make the PK Team realize that they are not the only Faction trying to unite, and can lead to strategizing as to how to counter this foe.
Originally posted by Darsnan
There could also be "guest antagonists" that you could go up against: essentially these would be human players that don't want to play as the PKs but are looking for a good game. You could negotiate with these individuals for starting set-ups, and then I (or another CMN) would set up the game from there. The difficulty would therefore be increased, and hard-won fights would be recognized by the PK hierarchy accordingly.
There could also be "guest antagonists" that you could go up against: essentially these would be human players that don't want to play as the PKs but are looking for a good game. You could negotiate with these individuals for starting set-ups, and then I (or another CMN) would set up the game from there. The difficulty would therefore be increased, and hard-won fights would be recognized by the PK hierarchy accordingly.
Originally posted by Darsnan
These are just some thoughts I've been having concerning this, and may not be the best fit for what you guys want.
Questions/ comments?
D
These are just some thoughts I've been having concerning this, and may not be the best fit for what you guys want.
Questions/ comments?
D
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