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  • HSDG opening

    There is little happening here, so for all that await new game something to fill the wait:

    HSDG holiday small demo game
    SMAX game

    We play Cult of Planet and worship worms

    Factions
    Cult
    Gaians
    Believers
    Morganities
    Hive
    Caretakers
    Usurpers

    Rules
    1. No player advances turns unless he/she is turnplayer
    2. If you are not turnplayer, do not perform exploration actions. Some other actions, like testing battles are allowed. Use common sense.
    3. ...(rules that we come up with later)

    This game is setup as multiplayer, but only Cult is human controlled.
    password: c
    All players are encouraged to roleplay. Especially write their own biography. Please email or pm them to me, so I place them in the 2nd post.
    marcin777 TA gmail TOD com

    Bellow is 2101, please view it, but no advancing to turn 2102 (before we have a turnplayer that will do it).
    Attached Files
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    Cult of Planet members
    ==========
    Name:
    Worm Spirit Mart

    Birth data:
    Earth, Antarctic Union, 2031

    Mission Position:
    Planetology Survey Team

    Mart has supported Cha Dawn since the very first his appearance. He believes, that Gaian approach to colonization is not sufficient for creating succesful human civilization outpost in this new environment. Closer cooperation with Planet is necessary. Some suspect Mart to have had premonitions or visions. He titles himself "Worm Spirit".

    ==========
    Name:
    BroodTrainer Rynn

    Birth data:
    Earth, Free Scotland, 2036

    Mission Position:
    Assistant Xenobiologist

    Was understudy to Deidre Skye, and a founding member of the Gaian faction until expelled for illegally harboring and training a captive hatchling mindworm. Joined with the Prophet shortly thereafter, together with the tame mindworm
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

    Comment


    • #3
      Even more members

      (reserved)
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

      Comment


      • #4
        Is it SMAX or SMAniaC?
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #5
          It is SMAX game
          AI factions are enhanced
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • #6
            Cult of Planet members
            ==========
            Name:
            BroodTrainer Rynn

            Birth data:
            Earth, Free Scotland, 2036

            Mission Position:
            Assistant Xenobiologist

            Was understudy to Deidre Skye, and a founding member of the Gaian faction until expelled for illegally harboring and training a captive hatchling mindworm. Joined with the Prophet shortly thereafter, together with the tame mindworm

            Comment


            • #7
              Welcome Rynn.
              Since I set the game up, you play the first turn. Although I already forgot most of the map anyway.

              There is little activity here, so let us continue in the pace we want. I also checked techs and we can B-line to Industrial Automation in the order:
              - Inf Networks
              - Industrial Base
              - Industrial Economics
              - Planetary Networks
              - IA
              Mart
              Map creation contest
              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

              Comment


              • #8
                Only boring people b-line to Industrial Automation.



                How about you try something different?
                Ethical Calculus - Planetary Networks plus the Weather Paradigm for an early popboom with condensers?

                Besides, Cult can't run Wealth anyway.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #9
                  Good idea. that would be more interesting game.
                  Building SP without crawlers, we might go with the approach of expensive units popping.
                  Mart
                  Map creation contest
                  WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                  Comment


                  • #10
                    OK - here's the start position.

                    Do we want to mosey one of our 2 pods to that water's edge and build our HQ there? (with the other going diametrically opposite to put some distance between them?)

                    And the scouts. North and south exploring?

                    [img][/img]

                    edit: how the hell does one attach an uploaded image?

                    Comment


                    • #11
                      Having HQ away from the shore has its benefits. we may establish hq base right there and make the second one coastal one.

                      I coppied your intro Rynn to the second post, so if you wish, you can edit your post. I think that it is good if all introductions are together.

                      upload linking
                      http://apolyton.net/forums/misc.php?...aq&page=12#190
                      try maybe img instead of url
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • #12
                        Reason I suggested our HQ be on the coast is that if we want it to be our science center, then we can trawl energy to it from ocean solar tiles - otherwise we're limited to either a landbased energy park or to solar satellites

                        Of course, we can designate a second base as our specialist science base, but we'll lose some energy to inefficiency there eventually

                        Comment


                        • #13
                          It's a good idea. Let us do it then hq on the coast.

                          Below is my try of the upload image showing.
                          Enter "Upload file" and then "view files"
                          there will be 3 options near an image, view "use on apolyton"
                          there will be 5 options, i chose second.

                          Mart
                          Map creation contest
                          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                          Comment


                          • #14
                            OK looks interesting.

                            Will paddle along for a while observing.
                            On the ISDG 2012 team at the heart of CiviLIZation

                            Comment


                            • #15
                              After proposed actions by Rynn, I drew possible paths for two groups, each being cp and scout. Since we have to use 2 turns for reaching the shore, the second base can be established on the opposite side of known area. These paths will reveal additional area. I really remember little details about the map now.

                              Proposed hq base would be on the flat, rainy tile, 10 m above sea level. I think, it may not be flooded when sea level rises, due to peculiar game engine. But that is far into the game anyway.
                              Second base would be on the tile 680 m.

                              Later we can place a base between if we need to.
                              Attached Files
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment

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