The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Also, it wouldn't give us too soon technological superiority over the AI's. Again, this keeps us on our toes way longer.
good point.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Originally posted by Comrade Tassadar
The Hive is the best roleplay faction, btw. Strong ideological base that won't annoy all of us (and communism automatically adds +2 coolness on the SE table)
The Hive isn't communist, Planned economy is not their agenda, Police State is. And Police State means we can't run democracy. How can we have elections while we're a faction that uses a police state?
We can't RP as the Hive and be consistent or realistic.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Originally posted by Drogue
The Hive isn't communist, Planned economy is not their agenda, Police State is. And Police State means we can't run democracy.
Their "agenda" makes it very profitable to run both Police State and Planned with no negative Efficiency. I would say that qualifies the Hive as communists...
Originally posted by Drogue
Playing one a day means every elected director needs to give orders every day, which I can't see happening.
Not-so-active governors could always give orders for a few turns ahead, and make them more general so the turnplayer has some leeway in case something unexpected happens.
Personally I like the idea of a turn a day no matter what happens (unless there's an extreme circumstance of course). That way the game will continue even if there's a (hopefully temporary) lack of activity. (If the lack of activity isn't temporary, this won't work of course) IIRC, weren't in ACDG1 turnchats cancelled once or twice because no one was present?
Yes, they were. However having one once per day means the turnplayer needs to be present every day at a set time. It shortens the list significantly of people who are able to be the turnplayer.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Plus it means we don't have turnchats. At least not meaningful ones, where most of the directors are present. To have that, when activity drops especially, we'd need to only have turnchats once a week, at a time people can set aside. Being cancelled once or twice is better than not having them at all, IMHO.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Originally posted by Comrade Tassadar
Because pretending we live on another PLANET where every citizen has a direct say in every level of government is just *so* realistic....
Hint: Its about fun, not realism
RPing is fun, and I find RPing very strange when it's contradictory. I'm just asking for consistency, if we're running Police State, as we should with the Hive, IMHO, then having elections is contradictory. Fun needs some basis in reality, to me.
Why is playing as the Hive more fun?
Originally posted by Comrade Tassadar
Who cares if we're being contradictory (Running police state while having elections, running free market while controlling the economy, running green while building boreholes everywhere) as long as its fun - and the Hive has a lot of roleplay potential, far more than Peacekeepers (though they aren't bad) and far far ahead of any faction in this demogame.
We dont need to run strict Democracy-Planned-Knowledge-Cybernetic just to fit "real life" unless we think it'll be *fun*.
Not at all, however if we're playing a 'democracy' game, and voting on things, running Police State seems a little contradictory to me, and not exactly fun. We can run whatever SE settings we want, but I'd want to RP towards that too, and elections are part of what makes a DG fun - playing as a team.
The Hive doesn't have more RP, and what's more, if the RP is blatantly unbelieveable, it stops being fun. If someone RPs that they nuke the base and kill everyone, it isn't fun. Neither is it fun if someone declares that they've found a passage back to Earth and the games over. RPing needs to fit the game, and game events, at least to some extent. I for one can't RP when I can't imagine how it would be, and I can't imagine the Hive having open elections and referendums on issues.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
We could be corrupt PKs that are working for "world peace". We could be maniacal scientists that wantonly commit atrocities "in the name of science". We could be a bunch of cold logical types that destroy all 'emotional and fundamentalist' Hawking & **** the creationists. We could run a police state with an obession on being at harmony with planet and destroy all poluteers. We could be Capitalists that stamp out all factions that force trade on other factions and attack factions that argue against extravegence. We could be Fundy Capitalists with an emphasis on military and acting in God's name (*cough* Bush *cough*).
The University and Morgan will be too easy to play against the AI. It might be fun to play the Pirates against a beefed up AI. We could use the old run and hide tactic, assuming survival becomes an issue against a heavily tweaked AI. This is pretty much what pirates have always done in real life anyway.
I think that people get worn out playing the game and thus don't roleplay so much. I think our factions have roleplay value, it's just that the game uses up to much...
Frankly, screw roleplaying, outside of our usual political parties and the like. Instead of fighting inside an ideology, let's fight amongst the ideologies, without actually being a bunch of actual seperate factions.
Would the Uni or Morgan be too easy against the AI? Given the fact that this forum leans way too far towards socialism, I doubt we're going to be seeing sub-2200 victories like a few of us can manage against the AI on our own (Transcend, Huge Map), so what's the problem? That the game might be a bit shorter than usual? No problems here with that. Better it not drag on for too long, given how hard it is to attract people to a game in progress.
It's not like the AI won't be beefed up either, is it? I'm sure our creator can come up with something especially evil for us.
I'll play Uni or Morgan. Actually, almost any faction will due. I was just thinking that it might be fun to play a less well know and less well loved faction like the Pirates for a change. IMHO, it would lead to a completely different type of game then for most other factions.
Originally posted by Comrade Tassadar
I'm not opposed to the peacekeepers or most other factions, but from the perspective of roleplaying this game has been a disaster. I can personally confirm that at least half the game isn't roleplaying, can confirm through sources that 3/4 are not, and I highly doubt the remaining really are.
How do you know that, you see only 1 of the 5 forums. While yes, roleplaying is light, that's obviously because we have teams, and such small teams. SP DG = more roleplaying. What faction we are won't really affect that much. You can roleplay a lot as the PKs.
Originally posted by Archaic
Frankly, screw roleplaying, outside of our usual political parties and the like. Instead of fighting inside an ideology, let's fight amongst the ideologies, without actually being a bunch of actual seperate factions.
Welcome back Archaic!
Personally, I feel the PKs give the most blank slate for us to fight over ideology.
Originally posted by Archaic
Would the Uni or Morgan be too easy against the AI? Given the fact that this forum leans way too far towards socialism, I doubt we're going to be seeing sub-2200 victories like a few of us can manage against the AI on our own (Transcend, Huge Map), so what's the problem? That the game might be a bit shorter than usual? No problems here with that. Better it not drag on for too long, given how hard it is to attract people to a game in progress.
I wouldn't say too easy, I just think Morgan means we can't have ideological discussions about Green and Planned, which were the main party lines in the last game, as those options are taken out. Uni I'm fine with though
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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