Originally posted by GeoModder
BinTravkin: Believers!
BinTravkin: Believers!
Though of course perhaps they could then play as a human faction, as our archenemies the University of Planet.
About having human opponents, I'd like it. Though I have my doubts about only giving them partial control over their faction, and eg set governors in all bases. Wouldn't it be terribly boring and frustrating for this human player of the semi-AI faction to see the AI screw up all your good work? Better would be to give them full control, but as mentioned by others, give them specific goals or limitations in strategy. Eg to give the example of Archaic playing the University, his goal would be to achieve transcendence, and he would have to play pacifist: not be allowed to conquer another faction's bases (unless perhaps they are founded within a certain range of his own bases - that could be considered a defensive military operation).
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