Originally posted by arginine
Since when is the AI ever able to be consistent with ITS threats and boasts? A player will be an upgrade in intelligence. Instead of being an increadibly stupid faction, the faction will be just somewhat stupid and difficult for humans to easily exploit.
Since when is the AI ever able to be consistent with ITS threats and boasts? A player will be an upgrade in intelligence. Instead of being an increadibly stupid faction, the faction will be just somewhat stupid and difficult for humans to easily exploit.
But for instance, how do you carry out an invasion or respond to unexpected events if you have to automate your moves with a certain degree of probability? It just seems too limiting...
Perhaps if you explain the main advantages of using automation extensively, rather than controlling the factions manually, you could convince me that this is a better path.
By using lots of automation, the human spends a little amount of time playing. If someone has to play a turn, but misses a deadline, a mod can play it and everything that needs to move will be put on 'automate unit'. Heck, a person might opt to let a mod play a turn, hitting 'automate unit' on all the units that need to move.
It is possible to give some of the human factions some secret goals, or hidden agendas. (ie the Spartans are promised transcendence by the Usurpers in exchange for their cooperation).
There are lots of possibilites between the two extremes - "finding out which team is best" (current) and just "having a good time together" (first?).
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