BAD:
The UI is hot buttered ass. Poorly designed, and aesthetically a hot mess, especially after the sexy art deco design of Civ 5. It malfunctions frequently, hides important information, and other important information is just not available at all. It seems the game was pushed out before they had time to finish it; I’m about 90% certain they were going to have actual portraits of the great people, instead of generic icons, for instance.
The learning curve is wooooof. Could definitely use a better tutorial and Civilopedia, especially in regards to new concepts such as districts.
Balancing is a bit off—archers are overpowered like whoa, and production costs go berserk in the late game. The only way to combat that is with overlapping industrial districts; if there is only one way to combat a problem, then it’s not a fun problem to solve.
GOOD:
Districts and wonders taking up actual map tiles? AWESOME. Really, really awesome. You have to be picky about what you build and where you build it. That is a very fun problem to solve indeed. Best new addition to the game.
The art style, apart from the UI, is colorful and fun; the music is also wonderful.
The agenda system works in a logical way. This is a bit of a double-edged sword, as some of the agendas the AI pursues are antithetical to playing the game itself, but at least it is now understandable why the AI reacts the way it does.
Builders with a few charges of instantly improving tiles instead of workers having infinite charges of very slowly improving tiles: much better, more interactive.
This feels like the most complete Civ out of the box since, hell, Civ 2? Still needs some work via patches, and will definitely improve when the mod tools come out, but this is a very good game.
The UI is hot buttered ass. Poorly designed, and aesthetically a hot mess, especially after the sexy art deco design of Civ 5. It malfunctions frequently, hides important information, and other important information is just not available at all. It seems the game was pushed out before they had time to finish it; I’m about 90% certain they were going to have actual portraits of the great people, instead of generic icons, for instance.
The learning curve is wooooof. Could definitely use a better tutorial and Civilopedia, especially in regards to new concepts such as districts.
Balancing is a bit off—archers are overpowered like whoa, and production costs go berserk in the late game. The only way to combat that is with overlapping industrial districts; if there is only one way to combat a problem, then it’s not a fun problem to solve.
GOOD:
Districts and wonders taking up actual map tiles? AWESOME. Really, really awesome. You have to be picky about what you build and where you build it. That is a very fun problem to solve indeed. Best new addition to the game.
The art style, apart from the UI, is colorful and fun; the music is also wonderful.
The agenda system works in a logical way. This is a bit of a double-edged sword, as some of the agendas the AI pursues are antithetical to playing the game itself, but at least it is now understandable why the AI reacts the way it does.
Builders with a few charges of instantly improving tiles instead of workers having infinite charges of very slowly improving tiles: much better, more interactive.
This feels like the most complete Civ out of the box since, hell, Civ 2? Still needs some work via patches, and will definitely improve when the mod tools come out, but this is a very good game.
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