Allied city states can help you avoid war monger penalty for razing cities. If you bombard a city to 0 health, allied city state melee units will raze the enemy city on their next turn.
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who can be blamed for thVIs mes6 ? [civ6 review]
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As a relief to university students, I'm sure... Engineering doesn't require Mathematics.
Not that it should be a direct requirement... but... you kinda need math to engineer things.
I think?
Yet another nonsensical bit of Civ 6 design.To us, it is the BEAST.
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Originally posted by Sava View PostAs a relief to university students, I'm sure... Engineering doesn't require Mathematics.
Not that it should be a direct requirement... but... you kinda need math to engineer things.
I think?
Yet another nonsensical bit of Civ 6 design.Candor dat viribus alas.
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. . . or else they slapped the tech tree together in terms of what they thought made the game flow the way they wanted, without thinking through potentially nonsensical implications. I'm going to go with that.
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Originally posted by Elok View Post. . . or else they slapped the tech tree together in terms of what they thought made the game flow the way they wanted, without thinking through potentially nonsensical implications. I'm going to go with that.Candor dat viribus alas.
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Originally posted by Aristos View PostEDIT: would be cool if you could help me find my original alter ego, and maybe merge it with this one...? How can I help you do that?
Let me know.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by Sava View PostGames are subject to improvement. My review should be considered a snapshot of this moment in time. From 0 to 30 hours, playing Civilization VI has been great. I've enjoyed the game. However, most people aren't like me. I buy everything and maybe play half the games I have. Many of you are on different entertainment budgets and/or have other obligations.
I started a new game.
Turns 0-100 are great. The game plays very smoothly.
Each of us has a different relationship with gaming. Mine is an emotional connection. Internally, I'm going crazy most of the time. Games help settle me. I'm probably wrong about a lot of stuff I said. Or at the very least, I'm probably making a mountain out of a molehill. Or not? I don't really know. I just want to give everyone my reaction to the game as I'm playing it. That way, you guys can make better decisions for yourselves.
Maybe you don't game like I do. Maybe your tastes are different. Maybe my reaction means you'll like it. Maybe I'm just crazy and you shouldn't listen to me.
I feel like I was hard on (lol) Civ VI. It's fun. I'll have over 100 playing hours by the end of the month.Come and see me at WePlayCiv
Worship the Comic here!
Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
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Originally posted by Aristos View PostWell, no, not in today's "advanced" education system... engineering does not need Mathematics, nor Physics... it just needs that you "do your best", "be tolerant, kind and politically correct", and "be full of willingness, dreams and hope". At least, that is what they teach to children in Millennial elementary schools nowadays. You cannot blame FXS devs for going in that direction, as their target audience has shifted; we are not it anymore, it's the Instant Gratification generation.To us, it is the BEAST.
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but I digress...
Once a city gobbles up all the land around it via cultural expansion, it begins to gobble up territory outside of the city's range. Settlers cannot form cities inside a cultural border because every tile gets assigned to a city. It isn't like Civ 4 where you had a national territory. Each city is it's own little country. You can at least swap tile ownership if you manage to cram a city into a tight space.
Don't know if that is intended. Makes sense that AI settlers can't settle in your land. I think your own settlers ought to be able to.To us, it is the BEAST.
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Originally posted by N35t0r View PostHm? As long as you are funding in an own or neutral tile, the only limit is more than two tiles away from an existing city.
You cannot be within three tiles of a city. If you own a tile beyond that (fourth square away), you cannot found a city. Give me a few turns to get a settler where it needs to be, I'll post the pic.To us, it is the BEAST.
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