Announcement

Collapse
No announcement yet.

who can be blamed for thVIs mes6 ? [civ6 review]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Allied city states can help you avoid war monger penalty for razing cities. If you bombard a city to 0 health, allied city state melee units will raze the enemy city on their next turn.
    To us, it is the BEAST.

    Comment


    • As a relief to university students, I'm sure... Engineering doesn't require Mathematics.

      Not that it should be a direct requirement... but... you kinda need math to engineer things.

      I think?

      Yet another nonsensical bit of Civ 6 design.
      To us, it is the BEAST.

      Comment


      • Originally posted by Sava View Post
        As a relief to university students, I'm sure... Engineering doesn't require Mathematics.

        Not that it should be a direct requirement... but... you kinda need math to engineer things.

        I think?

        Yet another nonsensical bit of Civ 6 design.
        Well, no, not in today's "advanced" education system... engineering does not need Mathematics, nor Physics... it just needs that you "do your best", "be tolerant, kind and politically correct", and "be full of willingness, dreams and hope". At least, that is what they teach to children in Millennial elementary schools nowadays. You cannot blame FXS devs for going in that direction, as their target audience has shifted; we are not it anymore, it's the Instant Gratification generation.
        Candor dat viribus alas.

        Comment


        • . . . or else they slapped the tech tree together in terms of what they thought made the game flow the way they wanted, without thinking through potentially nonsensical implications. I'm going to go with that.
          1011 1100
          Pyrebound--a free online serial fantasy novel

          Comment


          • Originally posted by Elok View Post
            . . . or else they slapped the tech tree together in terms of what they thought made the game flow the way they wanted, without thinking through potentially nonsensical implications. I'm going to go with that.
            Well, given that many (most) problems for the AI stem from the fact that they try to beeline the upper part of the tech tree because it has big jumps through entire eras, it's hard to believe that they couldn't see the nonsensical implications. The fact that one player came up with a temporary solution by just closing the links in the tech tree hours after launch says something about QA at FXS... doesn't it? Or, maybe it says something about their new design philosophy (and if that is the case, we are in bad shape)...
            Candor dat viribus alas.

            Comment


            • Originally posted by Aristos View Post
              EDIT: would be cool if you could help me find my original alter ego, and maybe merge it with this one...? How can I help you do that?
              Check your PM's... I found two possible accounts, and I'm really liking the second one I found.
              Let me know.
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

              Comment


              • Originally posted by Sava View Post
                Games are subject to improvement. My review should be considered a snapshot of this moment in time. From 0 to 30 hours, playing Civilization VI has been great. I've enjoyed the game. However, most people aren't like me. I buy everything and maybe play half the games I have. Many of you are on different entertainment budgets and/or have other obligations.

                I started a new game.

                Turns 0-100 are great. The game plays very smoothly.

                Each of us has a different relationship with gaming. Mine is an emotional connection. Internally, I'm going crazy most of the time. Games help settle me. I'm probably wrong about a lot of stuff I said. Or at the very least, I'm probably making a mountain out of a molehill. Or not? I don't really know. I just want to give everyone my reaction to the game as I'm playing it. That way, you guys can make better decisions for yourselves.

                Maybe you don't game like I do. Maybe your tastes are different. Maybe my reaction means you'll like it. Maybe I'm just crazy and you shouldn't listen to me.

                I feel like I was hard on (lol) Civ VI. It's fun. I'll have over 100 playing hours by the end of the month.
                And in comparison to Civ 5?
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • Originally posted by Aristos View Post
                  Well, no, not in today's "advanced" education system... engineering does not need Mathematics, nor Physics... it just needs that you "do your best", "be tolerant, kind and politically correct", and "be full of willingness, dreams and hope". At least, that is what they teach to children in Millennial elementary schools nowadays. You cannot blame FXS devs for going in that direction, as their target audience has shifted; we are not it anymore, it's the Instant Gratification generation.
                  Nobody cares about the political axe you have to grind against the "liberal" education system, dip****.
                  To us, it is the BEAST.

                  Comment


                  • but I digress...


                    Once a city gobbles up all the land around it via cultural expansion, it begins to gobble up territory outside of the city's range. Settlers cannot form cities inside a cultural border because every tile gets assigned to a city. It isn't like Civ 4 where you had a national territory. Each city is it's own little country. You can at least swap tile ownership if you manage to cram a city into a tight space.

                    Don't know if that is intended. Makes sense that AI settlers can't settle in your land. I think your own settlers ought to be able to.
                    To us, it is the BEAST.

                    Comment


                    • Hm? As long as you are funding in an own or neutral tile, the only limit is more than two tiles away from an existing city.
                      Indifference is Bliss

                      Comment


                      • Originally posted by N35t0r View Post
                        Hm? As long as you are funding in an own or neutral tile, the only limit is more than two tiles away from an existing city.
                        That's wrong. Screenshot coming soon.

                        You cannot be within three tiles of a city. If you own a tile beyond that (fourth square away), you cannot found a city. Give me a few turns to get a settler where it needs to be, I'll post the pic.
                        To us, it is the BEAST.

                        Comment


                        • okay, I was wrong about tile ownership preventing city founding
                          To us, it is the BEAST.

                          Comment


                          • Must be on the fourth tile away from a city in order to found a city.
                            s=settler c=city

                            sOOOc
                            To us, it is the BEAST.

                            Comment


                            • Originally posted by Sava View Post
                              Nobody cares about the political axe you have to grind against the "liberal" education system, dip****.
                              You do, obviously, deeper****.
                              Candor dat viribus alas.

                              Comment


                              • If people want to get into it with each other, please take it to the Off Topic Forum
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

                                Comment

                                Working...
                                X