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1UPT can be fixed with one if statement

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  • 1UPT can be fixed with one if statement

    The biggest problem with 1UPT is that when you move your armies across the world, you have to keep re-starting them if some one is where you will be X turns from now.

    My guess is the if logic is something like
    If tile where I will end route is blocked, stop unit and ask for orders

    Change this to
    If the tile where I will end this turn is blocked stop unit and as for orders

    Frankly, if the tile that you would get to in 20 turns is blocked who cares.


  • #2
    May fix it for the player, but the AI will still struggle. Experience from CTP showed that tile limits would be a problem but it was ignored by the designers.
    "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession