The idea is that if the city spacing is increased, the AI will play better and our games will be more fun. If the intercity spacing is increased, we get at least these benefits:
Here is a mod that kicks off the idea. For the idea to work, we need to fix the Firaxis hard-coding of city state placement which is still geared up for the default city spacing (not good programming by them). The mod below is a starting point. We possibly also have to adjust resource/luxury placement as well, although it works pretty well already and I'm having a hoot of fun with it.
I have played through some games on intercity spacing of 5 in the following configuration:
The AI plays it surprisingly well after the latest patch. It expands no problems. It also connects it's cities well and captures city states with authority. It places it's cities reasonably well and religion spreads normally.
I think the difficulty increases by half to one complete level at a guess:
Cheers
- Only one city is in range to bombard the attacking army or navy with makes an AI attack more potent
- Less map bottlenecks which makes it easier for the AI to march it's army to the target
- Cannot use cities as frontline weapons against the AI because the intercity spacing won't allow it
- The player has to think out the city placement well, because there is generally less flexibility
- Can still connect cities by road and culture, but there is more of an opportunity cost since road connections are further
- The game feels more epic because typically you play on bigger maps with the same number of civs and city-states
Here is a mod that kicks off the idea. For the idea to work, we need to fix the Firaxis hard-coding of city state placement which is still geared up for the default city spacing (not good programming by them). The mod below is a starting point. We possibly also have to adjust resource/luxury placement as well, although it works pretty well already and I'm having a hoot of fun with it.
I have played through some games on intercity spacing of 5 in the following configuration:
- Large pangaea(+) continents(+) maps (modified so that more CS are on land)
- 10+20 civs
- World age 5000BC (to give the AI more ability to maneuver it's army)
- Standard speed
The AI plays it surprisingly well after the latest patch. It expands no problems. It also connects it's cities well and captures city states with authority. It places it's cities reasonably well and religion spreads normally.
I think the difficulty increases by half to one complete level at a guess:
Cheers
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