Lets be clear about something, there is a lot of prejudice against Civilization V, much of which is founded on actual observations and experiences, but it seems this is getting transferred over to Gods and Kings without any actual experience of the expansion.
First thing I noticed is the amount of details that went into this expansion, it's not simply "X amount of new Civ's" + Religion + Espionage, it is indeed a whole lot more.
Right off the bat I was pleasantly surprised to see the Intro was remade, but more than that, it loaded quickly, was bypassed quickly, (a peeve of Civ V), AND it can be disabled in the settings menu!
The settings menu now has a number of such options that improve the user's experience with the game. Nobody likes nag screens, or having to wait 5 minutes to load an intro that they've already been forced to watch a dozen times before, the recent menu fixes this. You can disable popup notifications such as "barbarian encampment found!" etc.
But there are so many detailed changes it's almost a different game.
For example, here's a small but hugely helpful change...
National Wonders require you to have a certain building in every one of your cities. Before you had to hunt down and look for that city, now it shows in the tooltip when you hover the cursor over the wonder how many cities, and names them!
There's a raft of changes with units and buildings, most of which are to make better use of new game concepts such as faith, but many are just plain better.
I love the way you can purchase certain things with faith, Missionaries, Inquisitors, and even Great People, and what's even better is that you can put this on auto-purchase. Nothing sucks more than having to micro your missionary purchases each and every turn!
There's new tech's, new wonders such as the "Great Firewall", new luxury resources including Salt.
There's the whole makeover with City-States, which provides a much wider variety of "quests" they give, but the best part is that now you can pay them gold to improve a resource which is as of yet undeveloped. This was always frustrating when you wanted to tap into a resource by becoming an ally of the City State that owned it, only to realize they hadn't yet developed that resource.
There's a lot more, but that's my first thoughts.
It's just simply a whole lot more than New Civs + Religion + Espionage that it would likely take a small book to document all the changes and differences.
Dan O.
First thing I noticed is the amount of details that went into this expansion, it's not simply "X amount of new Civ's" + Religion + Espionage, it is indeed a whole lot more.
Right off the bat I was pleasantly surprised to see the Intro was remade, but more than that, it loaded quickly, was bypassed quickly, (a peeve of Civ V), AND it can be disabled in the settings menu!
The settings menu now has a number of such options that improve the user's experience with the game. Nobody likes nag screens, or having to wait 5 minutes to load an intro that they've already been forced to watch a dozen times before, the recent menu fixes this. You can disable popup notifications such as "barbarian encampment found!" etc.
But there are so many detailed changes it's almost a different game.
For example, here's a small but hugely helpful change...
National Wonders require you to have a certain building in every one of your cities. Before you had to hunt down and look for that city, now it shows in the tooltip when you hover the cursor over the wonder how many cities, and names them!
There's a raft of changes with units and buildings, most of which are to make better use of new game concepts such as faith, but many are just plain better.
I love the way you can purchase certain things with faith, Missionaries, Inquisitors, and even Great People, and what's even better is that you can put this on auto-purchase. Nothing sucks more than having to micro your missionary purchases each and every turn!
There's new tech's, new wonders such as the "Great Firewall", new luxury resources including Salt.
There's the whole makeover with City-States, which provides a much wider variety of "quests" they give, but the best part is that now you can pay them gold to improve a resource which is as of yet undeveloped. This was always frustrating when you wanted to tap into a resource by becoming an ally of the City State that owned it, only to realize they hadn't yet developed that resource.
There's a lot more, but that's my first thoughts.
It's just simply a whole lot more than New Civs + Religion + Espionage that it would likely take a small book to document all the changes and differences.
Dan O.
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