Originally posted by gdijedi7
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Those who live by the sword...get shot by those who live by the gun.
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Originally posted by Proteus_MST View PostI have to agree with Wyrda with regards to religion.
Developing your religion from the ground on with choosing a faith that bestsuits your situation is definitely something that could have been a great addition in Civ IV.
Well, as for other additions ... I am just at turn 70 in a marathon game on a huge map, so it will be a lot of turns till I discover most new additions, but I already like, that there are so many new resources. Already found Salt, crabs and truffles on my continent.
It also seems like the AI players are rather fast religion founders. I went straight to Pottery and to build a shrine, in order to gain faith and found my own religion. Well, thanks to a new type of Ruins that contained something that gave me 140 faith, I was able to found it already before my shrine was complete, around turn 50.
But Alas, I wasn´t the first one. When I founded my religion, there were already 5 AI players who had founded their religion before me (I can only assume that they stumbled upon the same type of ruins as myself, considcering how long it takes in marathon to accomplish anything meaningful)
Maybe one of them was the Celts, since they generate faith from forested tiles. (I think?)
I don't remember if there are other civs that generate faith in different ways... is there one that generates faith when killing units? Barb farming could be quite lucrative..."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by Guynemer View PostTheir great improvement (Holy Site, I think?) is pretty badass, especially if one completes the Piety tree. (I think, I'm going off of memory, just wrapping up at the office right now.) Put them wherever you'd normally put a trade post, and you make **** tons of cash, culture, and piety, which can be put towards more GPs (or other great people once you open up the lower tier of the social policies).
I don't quite understand the change to Great Scientists, though. Engineers and Merchants seem relatively unchanged (other than the GA thing); as any of the developers said anything regarding the Great Scientists?"I say shoot'em all and let God sort it out in the end!
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No, they were previously always a free tech, it would turn the action button gold and say "FREE TECHNOLOGY" or something"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by Guynemer View PostNo, they were previously always a free tech, it would turn the action button gold and say "FREE TECHNOLOGY" or somethingCaptain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Originally posted by Dr Strangelove View PostWasn't there always a set amount of science you could get from using a great scientist? IIRC later in the game, when research items became very "expensive" using a great scientist to research a particular item didn't always give you the item in one turn.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Originally posted by dannubis View PostFor the first time in years I don't feel like this games is a only race against the AI. I am having fun with it...
and the only person who repeatedly tries to wage war with me is Dschingis Khan of Mongolia ... something which definitely fits to his personality (and also fits the fact that his military is the only one which is numerical slightly superior to mine ) .
At the same time I have long time good relationships with Sweden, Siam and Egypt and enjoy (between the times that I am at war with mongolia + allies) long times of peace and prosperity.
So it seems like the AI definitely has improved from its former state.Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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In a way this is understandable... both were used for the same role during their time periods...
Pikemen were Anti-Cavalry infantry as well as Lancers were Anti-Cavalry Cavalry.
(that is, from the 18/19th century onward, when the use of a lance against infantry units was in decline and other types of cavalry would get used for anti infantry tactics)Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Originally posted by Proteus_MST View PostIn a way this is understandable... both were used for the same role during their time periods...
Pikemen were Anti-Cavalry infantry as well as Lancers were Anti-Cavalry Cavalry.
(that is, from the 18/19th century onward, when the use of a lance against infantry units was in decline and other types of cavalry would get used for anti infantry tactics)Last edited by Dr Strangelove; June 26, 2012, 08:51."I say shoot'em all and let God sort it out in the end!
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Originally posted by Guynemer View PostI wasn't prepared for the changes made to Great People; only Artists can trigger a GA now, and GS add a certain amount of science, no longer an extra free tech.
I was surprised too. I had already put my GA next to the border of another civ to get a resource via the culture bomb...and then noticed the button was gone
No big deal however...maybe it was too easy in the past.
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