See here:
Unfortunately it doesn´t sound promising
A few excerpts regarding the new game mechanics:
Regarding Religion:
Regarding Spies:
(he goes into more detail in the article and also mentions other changes, for example, regarding city states, but all in all the review isn´t a positive one)
The most important changes seem to be these ones:
Unfortunately it doesn´t sound promising
...
There has been hope that the re-emergence of religion and espionage will change the game significantly, bringing back some of Civ IV’s complexity, but that isn’t the case. Gods and Kings is more Civ V with additions and tweaks along the lines already drawn rather than bold new directions. That’s not necessarily a bad thing, although if you were waiting for the game to be salvaged this will do nothing to change your mind and is more likely to make you think it’s unsalvageable.
...
There has been hope that the re-emergence of religion and espionage will change the game significantly, bringing back some of Civ IV’s complexity, but that isn’t the case. Gods and Kings is more Civ V with additions and tweaks along the lines already drawn rather than bold new directions. That’s not necessarily a bad thing, although if you were waiting for the game to be salvaged this will do nothing to change your mind and is more likely to make you think it’s unsalvageable.
...
A few excerpts regarding the new game mechanics:
Regarding Religion:
Religion is similar to the culture mechanic, although this time around the policies are global, so once a belief has been selected by one player it’s gone for good. While that means civs that want to build their strength through faith have to specialise more, it’s problematic because my time with the expansion suggests the advantages of a strong religion are nowhere near as effective as focusing on science, culture or the amassing of gigantic armies.
...They’re not actual units, existing only in menus, and when they’re attached to a city they gather information about the civilization it belongs to. Eventually they’ll tell you whether there’s any advanced knowledge worth stealing and if so you can set the to do that....
(he goes into more detail in the article and also mentions other changes, for example, regarding city states, but all in all the review isn´t a positive one)
The most important changes seem to be these ones:
...But if the expansion doesn’t dramatically increase complexity then what is it for? It’s for improved AI, although it’d take weeks to see just how much improved. In terms of handling the hexes it seems better than my memories of the base game, although diplomacy is still problematic. The expansion is also for new stuff, of which there’s a fairly large smattering, including buildings, wonders, units, resources and civs. ...
Comment