I'm not a Civ5 hater - I'm just not a Civ5 lover.
I think its the one unit per hex that bothers me the most. Also, maybe its that my pointer finger got tired hitting "next turn" over and over again. What? Only 45 turns until Navigation is done? Let's check the city - oh, only 21 turns until an archer is done. I like playing on the bigger maps and the longer game time frames because you can enjoy what each era has to offer before hyper researching AI invents everything, but that's not really possible in Civ5. Perhaps I'll try again on a smaller map with shorter timeframes, but that would kind suck if my empire only fielded one massive archer army unit (it must be massive because stacking TWO archer units would just be impossible...can't even consider such craziness) but alas, before I could build a second archer army unit (science makes the bow and arrow obsolete). But wait, my super archer army can park themselves in Morocco and fire their arrows over the Strait of Gibraltar killing a unit. Apparently getting behind a rock, under a shield or just taking a few steps back doesn't occur to these units under bombardment.
I know...gripe, gripe, gripe. I'll come back and check out the God and Kings expansion pack, but I don't imagine they will fundamentally change the stacking framework of the game in an expansion pack. Its a shame...I'm sold on the hexes over the squares....why not hexes AND stacking? And fix the bombardment. Its not that powerful and it doesn't have that range -- at least in the ancient to medieval eras.
I am glad to see Apolyton is still up and running so I can download my fav Civ4 game mods. Thanks guys.
I think its the one unit per hex that bothers me the most. Also, maybe its that my pointer finger got tired hitting "next turn" over and over again. What? Only 45 turns until Navigation is done? Let's check the city - oh, only 21 turns until an archer is done. I like playing on the bigger maps and the longer game time frames because you can enjoy what each era has to offer before hyper researching AI invents everything, but that's not really possible in Civ5. Perhaps I'll try again on a smaller map with shorter timeframes, but that would kind suck if my empire only fielded one massive archer army unit (it must be massive because stacking TWO archer units would just be impossible...can't even consider such craziness) but alas, before I could build a second archer army unit (science makes the bow and arrow obsolete). But wait, my super archer army can park themselves in Morocco and fire their arrows over the Strait of Gibraltar killing a unit. Apparently getting behind a rock, under a shield or just taking a few steps back doesn't occur to these units under bombardment.
I know...gripe, gripe, gripe. I'll come back and check out the God and Kings expansion pack, but I don't imagine they will fundamentally change the stacking framework of the game in an expansion pack. Its a shame...I'm sold on the hexes over the squares....why not hexes AND stacking? And fix the bombardment. Its not that powerful and it doesn't have that range -- at least in the ancient to medieval eras.
I am glad to see Apolyton is still up and running so I can download my fav Civ4 game mods. Thanks guys.
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