This is more of a strategy discussion for the new Korea DLC.
Wonders and scientific buildings provide absoloutely no boost to current technology or technology points? Does anyone else have this problem or am I the only one?
The fact that specialists give +2 Scientific points is absoloutely useless for a small empire for any level above Emperor unless you have an absoloutely massive empire(In terms of population).
I can't seem to use it in multiplayer matches so no comment there.
I'm more of a War-monger and like to get to the first key war-unit early on, the Long-Swordsmen, and If i don't have any iron and haven't captured any then it's probably going to have to be a Pikeman spam. I occasionally use Trebuchets and other siege weapons against well defended targets(For example, a players capital who has a defense rate of 50 in the medieval era which only has two adjacent land hexes(I hate going amphibious: My units are always way too vunerable)). The H'Watcha(Hope is spealt that right ) Is an absoloutely useless weapon, and so is the turtle ship(Incapable of entering ocean hexes in the Renaissance: Lol wut?).
If anyone has any way to actually put the Korean special units into good use or the special power, please tell me, because right now it seems to be the most useless civ since the Iraquis(Hope is spealt that right). By the way, I hate having to engage real players or Immortal/Deity class AI late in the game. I really do need an early on strategy because I can't seem to work one out for the koreans, and not using the new civ makes me feel like I wasted 6 dollars
Wonders and scientific buildings provide absoloutely no boost to current technology or technology points? Does anyone else have this problem or am I the only one?
The fact that specialists give +2 Scientific points is absoloutely useless for a small empire for any level above Emperor unless you have an absoloutely massive empire(In terms of population).
I can't seem to use it in multiplayer matches so no comment there.
I'm more of a War-monger and like to get to the first key war-unit early on, the Long-Swordsmen, and If i don't have any iron and haven't captured any then it's probably going to have to be a Pikeman spam. I occasionally use Trebuchets and other siege weapons against well defended targets(For example, a players capital who has a defense rate of 50 in the medieval era which only has two adjacent land hexes(I hate going amphibious: My units are always way too vunerable)). The H'Watcha(Hope is spealt that right ) Is an absoloutely useless weapon, and so is the turtle ship(Incapable of entering ocean hexes in the Renaissance: Lol wut?).
If anyone has any way to actually put the Korean special units into good use or the special power, please tell me, because right now it seems to be the most useless civ since the Iraquis(Hope is spealt that right). By the way, I hate having to engage real players or Immortal/Deity class AI late in the game. I really do need an early on strategy because I can't seem to work one out for the koreans, and not using the new civ makes me feel like I wasted 6 dollars
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