In my opinion, one thing lacking from the game is the amount of decision making that prior Civ games have had. Whether its the turn by turn ones (where do I move this unit?), the medium range ones (what to build, when to start a war, when to go for a wonder) or the long range choices (who's my friend or enemy, what cities specialize, what long term tech goals), this version just doesn't seem to have that feel of making that many decisions.
I've seen a number of posts griping about wanting an end turn button. And I have had a number of games where there have been lengthy stretches of hitting the 'End Turn' as quick as possible because there's nothing else to do, or even think about.
This affects the pace of the game, and the pacing is off.
I'm not sure what the issue is, much less a possible solution, so I thought I'd throw this out and see what constructive commentary the community could come up with. Besides going back to Civ4.
I've seen a number of posts griping about wanting an end turn button. And I have had a number of games where there have been lengthy stretches of hitting the 'End Turn' as quick as possible because there's nothing else to do, or even think about.
This affects the pace of the game, and the pacing is off.
I'm not sure what the issue is, much less a possible solution, so I thought I'd throw this out and see what constructive commentary the community could come up with. Besides going back to Civ4.
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