Announcement

Collapse
No announcement yet.

Do you like 1UPT?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    The AI just can't handle it.
    Try http://wordforge.net/index.php for discussion and debate.

    Comment


    • #17
      i bought this game BECAUSE of 1upt

      Comment


      • #18
        What Oerdin said.

        Comment


        • #19
          I'd have voted 1 Banana per Tile. But yes.. love the tactics 1UPT offers.

          Comment


          • #20
            Yes.

            Although having my army bottled the wrong side of a mountain range because of an allies worker occupying the pass is infuriating....

            Comment


            • #21
              INVALID POLL
              If there is no sound in space, how come you can hear the lasers?
              ){ :|:& };:

              Comment


              • #22
                No, I don't. It's not the biggest issue with the game, for me, but it's annoying and unnecessary, IMO.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #23
                  i like 1upt in theory. however, the way it is currently implemented is simply terrible. 1upt should have the different types integrated into a single unit. ranged/siege tactics are just idiotic by the Ai as it will rush an artillery right into the teeth of the enemy's melee units. the ai also doesnt seem to understand that its being bombarded and will frequently just sit there as it gets whittled to death. i would have much preferred that all units start as melee units then have the various other types added, then to conduct battles via a ctp2 system. altho personally, my fav way was one of the early caesar styles where the units were placed on an interactive field, with each unit represented by multiple people on the field. so you could have a few archers and foot soldiers hold your flank while others fought in the middle and hold your horses back until you thought you had a chance to flank the enemy.

                  Comment


                  • #24
                    Personally, I'd rather keep Civ as a strategic rather then a tactical game. If you really want to include tactical combat into Civ then copy how the Total War series does it with a separate tactical combat mode.
                    Try http://wordforge.net/index.php for discussion and debate.

                    Comment


                    • #25
                      The whole reason stacking was included in Civ1 was because the AU couldn't handle 1upt. It's no surprise that it still can't handle 1upt so why use it? Either the AI can use it effectively or it can't.
                      Try http://wordforge.net/index.php for discussion and debate.

                      Comment


                      • #26
                        Originally posted by Oerdin View Post
                        Personally, I'd rather keep Civ as a strategic rather then a tactical game. If you really want to include tactical combat into Civ then copy how the Total War series does it with a separate tactical combat mode.
                        Yup same reason for me and why I didn't purchase the game.

                        Comment


                        • #27
                          good decision ... I could not really imagine that they will be able to nerf the game sooo much
                          Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                          GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

                          Comment


                          • #28
                            Voted NO, but if you can share different types of units on each tile, than I voted yes. Btw... i also missed the banana option
                            Civilization is a game where man dominate a fictive world.. woman does it for real

                            Comment


                            • #29
                              Voted no. This rule makes the combined arms combat model completely dysfunctional. I can't have my archers stand behind my pikes and swordsman? Really? Not enough room? Oh, plenty of room hundreds of kilometers away - go stand way over there and fire your arrows as if the gravitational pull is at the level of Pluto (0.062 earth equivalents). What? You can't the enemy that far away?

                              But yet the arrows do cause damage. Imagine the terror of the other armies as they are routinely bombarded by arrows, but yet they can't see anyone. That's some serious archery accuracy to put Robin of Locksley to shame.

                              Great game
                              Haven't been here for ages....

                              Comment


                              • #30
                                No less "realistic" than needing years to move a single square... like in all the Civ games.

                                Feel free to attack 1upt for real reasons... but to claim it's not realistic is just plain silly, since the whole game is already full of unrealistic elements.
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

                                Comment

                                Working...
                                X