The AI just can't handle it.
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Do you like 1UPT?
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No, I don't. It's not the biggest issue with the game, for me, but it's annoying and unnecessary, IMO.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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i like 1upt in theory. however, the way it is currently implemented is simply terrible. 1upt should have the different types integrated into a single unit. ranged/siege tactics are just idiotic by the Ai as it will rush an artillery right into the teeth of the enemy's melee units. the ai also doesnt seem to understand that its being bombarded and will frequently just sit there as it gets whittled to death. i would have much preferred that all units start as melee units then have the various other types added, then to conduct battles via a ctp2 system. altho personally, my fav way was one of the early caesar styles where the units were placed on an interactive field, with each unit represented by multiple people on the field. so you could have a few archers and foot soldiers hold your flank while others fought in the middle and hold your horses back until you thought you had a chance to flank the enemy.
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Personally, I'd rather keep Civ as a strategic rather then a tactical game. If you really want to include tactical combat into Civ then copy how the Total War series does it with a separate tactical combat mode.Try http://wordforge.net/index.php for discussion and debate.
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The whole reason stacking was included in Civ1 was because the AU couldn't handle 1upt. It's no surprise that it still can't handle 1upt so why use it? Either the AI can use it effectively or it can't.Try http://wordforge.net/index.php for discussion and debate.
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Originally posted by Oerdin View PostPersonally, I'd rather keep Civ as a strategic rather then a tactical game. If you really want to include tactical combat into Civ then copy how the Total War series does it with a separate tactical combat mode.
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good decision ... I could not really imagine that they will be able to nerf the game sooo muchSocrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
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Voted no. This rule makes the combined arms combat model completely dysfunctional. I can't have my archers stand behind my pikes and swordsman? Really? Not enough room? Oh, plenty of room hundreds of kilometers away - go stand way over there and fire your arrows as if the gravitational pull is at the level of Pluto (0.062 earth equivalents). What? You can't the enemy that far away?
But yet the arrows do cause damage. Imagine the terror of the other armies as they are routinely bombarded by arrows, but yet they can't see anyone. That's some serious archery accuracy to put Robin of Locksley to shame.
Great gameHaven't been here for ages....
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No less "realistic" than needing years to move a single square... like in all the Civ games.
Feel free to attack 1upt for real reasons... but to claim it's not realistic is just plain silly, since the whole game is already full of unrealistic elements.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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