So we now have 1UPT.
1UPT, combined with the ranged units and the very different unit-types, is very interesting for strategical warfare reasons! Great!
It's not so great though for army planning, army moving and army storing purposes. Getting your army lined up correctly is a micromanage nightmare! (micromanaging in the bad sense of the word. MM in itself is good, ofc )
So that's why I wonder, why not merge the Civ1 approach with the Civ5 1UPT approach. In civ1 you could stack armies, when attacked the best defensive unit would defend. If it lost, the entire stack was gone.
So why not introduce stacks with the civ1 limits to civ5, and improve and expand it!
- it's possible to move multiple units to one tile
- when multiple units move into 1 tile, then before the end of the turn a 'leading unit' (LU) must be assigned
- this LU will be the one you can select and move, the rest of the stack will follow
- when attacked, the LU will defend
- Only the LU can attack
- the stack can move with the speed of the slowest unit
- if during a battle the LU dies, the entire stack dies
- the entire stack receives the same damage the LU does during every battle
- It's possible to unstack, all units can then be moved to different tiles.
- the turn of unstacking, none of the non-LU of the stack can attack
- at the end of the unstacking turn, new stacks can be formed of course
Advantages:
* move big armies easier
* easier to manage your armies / store them in your territory
* create real armies, bring them to the front, unstack them there
* no stacks of doom! if the LU dies, all units in the stack die. The stack is for moving and managing, not for waging war
* all 1UPT strategies are applicable
In fact it combines the strengths of 1UPT for warfire with the strengths of stacking for army manegement
It removes the bad micromanagement (for army management) while it keeps the good micromanagement (for warfare)
So what am I overseeing?
Any opinions? Is this a good idea or not?
1UPT, combined with the ranged units and the very different unit-types, is very interesting for strategical warfare reasons! Great!
It's not so great though for army planning, army moving and army storing purposes. Getting your army lined up correctly is a micromanage nightmare! (micromanaging in the bad sense of the word. MM in itself is good, ofc )
So that's why I wonder, why not merge the Civ1 approach with the Civ5 1UPT approach. In civ1 you could stack armies, when attacked the best defensive unit would defend. If it lost, the entire stack was gone.
So why not introduce stacks with the civ1 limits to civ5, and improve and expand it!
- it's possible to move multiple units to one tile
- when multiple units move into 1 tile, then before the end of the turn a 'leading unit' (LU) must be assigned
- this LU will be the one you can select and move, the rest of the stack will follow
- when attacked, the LU will defend
- Only the LU can attack
- the stack can move with the speed of the slowest unit
- if during a battle the LU dies, the entire stack dies
- the entire stack receives the same damage the LU does during every battle
- It's possible to unstack, all units can then be moved to different tiles.
- the turn of unstacking, none of the non-LU of the stack can attack
- at the end of the unstacking turn, new stacks can be formed of course
Advantages:
* move big armies easier
* easier to manage your armies / store them in your territory
* create real armies, bring them to the front, unstack them there
* no stacks of doom! if the LU dies, all units in the stack die. The stack is for moving and managing, not for waging war
* all 1UPT strategies are applicable
In fact it combines the strengths of 1UPT for warfire with the strengths of stacking for army manegement
It removes the bad micromanagement (for army management) while it keeps the good micromanagement (for warfare)
So what am I overseeing?
Any opinions? Is this a good idea or not?
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