Ok, I finally have CivV (b-day present), and have played my first game yesterday. Prince level, standard speed, small, Egypt.
I ultimately won via Space Race, which wasn't much of a race. I built some wonders but, having not played before and having not read the manual, I didn't have any sort of coherent strategy there. Same with the tech tree - for the first time in years & years I just picked techs one at a time thinking "oh, that one sounds useful." That won't last!
I fought 1 war, which I won decisively due to having a tech edge, which is how I like to roll. My Cavalry/Rifles/Cannon vs. his Knights/Muskets/Trebs. That victory, however, nearly broke my empire. I took the enemy capitol and he sued for peace: giving me every non-capitol city he owned, all his money & resources available (which seemed a bit excessive, but perhaps I really had slaughtered his whole army by that point?). I accepted. Heh, ouch. I gave away 2 of the cities (one ended up having oil which annoyed me) but was still unhappy... negative 15 or so. That took me some time to fix.
I went with Representation & Commerce social policies (and, toward the end, the commie branch... Order?). My economy was generally pretty strong. I bought the loyalties of some maritime city-states (for food at first, then coal and oil - I had none of either, despite owning half of one of the 2 continents) and ignored the rest.
I made all manner of mistakes, I'm sure, but things seemed to go pretty well for my first game. I'm still trying to wrap my head around the idea that cities can defend themselves - no need to garrison, really - no happiness penalty like in CivIV. I had old spearmen units garrisoning cities into the modern age (and then I finally adjusted and deleted them). I remain unenthusiastic about 1UP, but I'll deal. I'm not particularly excited by the tile improvement situation either... farms, mines, trading posts and lumbermills... I miss windmills, waterwheels (yes, both are city improvements, but I like working the land) and to some degree, cottages.
The graphics are nice enough. They seem like a bit of a compromise between the CivIII (serious) and CivIV (cartoonish) approaches. I don't like the city view screen right now, but I'm sure that's mostly unfamiliarity. I haven't even *tried* messing with specialists in any way. Hah. The most I've done is buy some tiles, and assign citizens to work tiles.
I noticed something odd: a civ on the other continent telling me my units were hovering around his borders (no, I didn't have a single unit on that side of the world, including ships) and encroaching on his land (again, no). Hiawatha was off his meds, I guess.
-Arrian
I ultimately won via Space Race, which wasn't much of a race. I built some wonders but, having not played before and having not read the manual, I didn't have any sort of coherent strategy there. Same with the tech tree - for the first time in years & years I just picked techs one at a time thinking "oh, that one sounds useful." That won't last!
I fought 1 war, which I won decisively due to having a tech edge, which is how I like to roll. My Cavalry/Rifles/Cannon vs. his Knights/Muskets/Trebs. That victory, however, nearly broke my empire. I took the enemy capitol and he sued for peace: giving me every non-capitol city he owned, all his money & resources available (which seemed a bit excessive, but perhaps I really had slaughtered his whole army by that point?). I accepted. Heh, ouch. I gave away 2 of the cities (one ended up having oil which annoyed me) but was still unhappy... negative 15 or so. That took me some time to fix.
I went with Representation & Commerce social policies (and, toward the end, the commie branch... Order?). My economy was generally pretty strong. I bought the loyalties of some maritime city-states (for food at first, then coal and oil - I had none of either, despite owning half of one of the 2 continents) and ignored the rest.
I made all manner of mistakes, I'm sure, but things seemed to go pretty well for my first game. I'm still trying to wrap my head around the idea that cities can defend themselves - no need to garrison, really - no happiness penalty like in CivIV. I had old spearmen units garrisoning cities into the modern age (and then I finally adjusted and deleted them). I remain unenthusiastic about 1UP, but I'll deal. I'm not particularly excited by the tile improvement situation either... farms, mines, trading posts and lumbermills... I miss windmills, waterwheels (yes, both are city improvements, but I like working the land) and to some degree, cottages.
The graphics are nice enough. They seem like a bit of a compromise between the CivIII (serious) and CivIV (cartoonish) approaches. I don't like the city view screen right now, but I'm sure that's mostly unfamiliarity. I haven't even *tried* messing with specialists in any way. Hah. The most I've done is buy some tiles, and assign citizens to work tiles.
I noticed something odd: a civ on the other continent telling me my units were hovering around his borders (no, I didn't have a single unit on that side of the world, including ships) and encroaching on his land (again, no). Hiawatha was off his meds, I guess.
-Arrian
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