The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I went over supply. The first unit over was 10% penalty. The second was 20%, and so on.
The amount of penalty is from memory and I could be off a bit.
Hell, I usually become broke before I can do it (well, except if I have very few cites in the beginning of the game). The end game units are very expensive. I still do not understand how the maintenance cost is calculated, there is no way to track this information in game.
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
I still do not understand how the maintenance cost is calculated, there is no way to track this information in game.
Did you know, if you hover over the Unit Costs in the F2, it tells how they are calculated?
The more units you have, the more each will cost, but only by perhaps a couple percent (checked by comparing F2 Unit Costs 'hover' before & after deleting a unit, military or not). The majority of cost is determined by how late you are in the game (i.e., inflation). Compared to civ4, this is okay by me since unit costs seem to be the ONLY thing affected by inflation.
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