When I first started playing this game, I was really disappointed. But, after a while, I started to see how good this game is and how great it will hopefully will be. Some of the things that still irk me are:
I miss being able to spot what tiles are being worked from the main map view. I find the city map view to be too busy, with resources being blocked by the ovals that show what tiles are being worked.
I find it cumbersome to select new construction in cities. First, I enter the city (and not by insert, as that takes you to the capital), then I hit back, so that I can view the base income, research, ..., then I go back to production and try to remember everything as I decide what makes most sense, then sometimes I have to repeat becasue I forgot something, then I finally get to select what I build. It would be nice if we could see base income, prodction, etc numbers when in build mode.
I find it difficult in busy areas to spot the active unit.
Borders are tough to spot in some areas, and more than once I have found myself going to an area between my border and someone else's, thinking that I controlled the tile in question.
Temporary overstacking should be allowed, provided that a legal path to relieve the condition exists or that path is a dark hex. In the dark hex case, the unit would be forced back to its last unstacked hex if the dark hex is unenterable.
In what universe is it a disadvantage to be on the defense (ok, Risk). When making a non ranged attack against open ground, the attacker is always at least as vulnerable as the defender, and usually more vulnerable. But, in V, the defender gets a -33% for his trouble. If Panzer General is the inspiration, ...
I wish that I could click on an enemy unit (or even a unit not at war) and see what the expected combat losses are.
I think that the repair all damage upgrade is way too powerful. I don't upgrade any more, so as to have instant healing available. You can even use it to heal losses from a just completed attack, so that you don't get destroyed during the enemy's turn.
Finally, in a game such as this, where most games are played over multiple sessions, why isn't the first and default option that you encounter after the game loads RESUME GAME.
I miss being able to spot what tiles are being worked from the main map view. I find the city map view to be too busy, with resources being blocked by the ovals that show what tiles are being worked.
I find it cumbersome to select new construction in cities. First, I enter the city (and not by insert, as that takes you to the capital), then I hit back, so that I can view the base income, research, ..., then I go back to production and try to remember everything as I decide what makes most sense, then sometimes I have to repeat becasue I forgot something, then I finally get to select what I build. It would be nice if we could see base income, prodction, etc numbers when in build mode.
I find it difficult in busy areas to spot the active unit.
Borders are tough to spot in some areas, and more than once I have found myself going to an area between my border and someone else's, thinking that I controlled the tile in question.
Temporary overstacking should be allowed, provided that a legal path to relieve the condition exists or that path is a dark hex. In the dark hex case, the unit would be forced back to its last unstacked hex if the dark hex is unenterable.
In what universe is it a disadvantage to be on the defense (ok, Risk). When making a non ranged attack against open ground, the attacker is always at least as vulnerable as the defender, and usually more vulnerable. But, in V, the defender gets a -33% for his trouble. If Panzer General is the inspiration, ...
I wish that I could click on an enemy unit (or even a unit not at war) and see what the expected combat losses are.
I think that the repair all damage upgrade is way too powerful. I don't upgrade any more, so as to have instant healing available. You can even use it to heal losses from a just completed attack, so that you don't get destroyed during the enemy's turn.
Finally, in a game such as this, where most games are played over multiple sessions, why isn't the first and default option that you encounter after the game loads RESUME GAME.
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