I think it would be a good idea, in the spirit of the other changes made in civ5, to make food production global and shared (like happiness). This a actually makes more sense than shared happiness. Then maritime CSs will give a fixed amount of food just like cultural CSs give a fixed amount of culture.
Right now I think that maritime CSs are overpowered. They give you a big bonus which scales with the number of cites that you have.
In the shared food, system population growth is not dependent on excess food. (although excess food might be a growth modifier) All cities would grow at the same base rate which will be modified by buildings, tech, resources, etc. This way a big city with lots of buildings and culture might grow faster than a small farming city with no buildings and culture. All those things should not be that hard to balance (at least not harder than the current system)
There should also be some simple rules for distribution of food when there are shortages so that it's all balanced and the correct population is starved. And of course the AI should get an idea how to use that system.
I am probably missing some downsides here. Discuss...
Right now I think that maritime CSs are overpowered. They give you a big bonus which scales with the number of cites that you have.
In the shared food, system population growth is not dependent on excess food. (although excess food might be a growth modifier) All cities would grow at the same base rate which will be modified by buildings, tech, resources, etc. This way a big city with lots of buildings and culture might grow faster than a small farming city with no buildings and culture. All those things should not be that hard to balance (at least not harder than the current system)
There should also be some simple rules for distribution of food when there are shortages so that it's all balanced and the correct population is starved. And of course the AI should get an idea how to use that system.
I am probably missing some downsides here. Discuss...
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