The civ fanbase quickly came up with a cookbook approach to Civ V that will allow you to win games a couple of difficulty levels higher than you were able to beat Civ IV.
1. Direct all your efforts to obtaining early horsemen and use as many as you can get to clear your continent of the insanely bellicose AI civs. You probably want to keep only the capitals and any city with luxury resources you need. Do the initial expansion safely. Barbarians are the most dangerous foes in Civ V.
2. Delay accepting social policies – choose only a few that have real impact. There is some debate over which to choose, but the patronage line is high priority. This can be followed by free thought under rationalism and then planned economy.
3. Ally with all local city states possible. Get a caravel in the water to find the other continent and sell resources to the other civs. Particularly sell to the smaller civs – you will usually find a superpower on the other continent. Manage the number of units carefully. You don’t need many workers or military units once the AI civs are gone.
These ideas usually produce a lengthy period where you are managing happiness and using all the gold you can to keep the allied city states on board. Make sure you build the FP! You will typically get a tech lead, sometimes a laughably large lead, or, at least, be reasonably close.
At the end of the game, you will be in a position to add some production cities without causing unmanageable unhappiness and you can tilt toward hammer production to build a military to finish the conquest, if that’s what you want to do. Read the fine print on the social policies carefully. Some policies that are out of favor in real life are very powerful in Civ V.
Better do it quickly. They are very likely to fix the horsemen in an upcoming patch – they are presently hugely overpowered.
1. Direct all your efforts to obtaining early horsemen and use as many as you can get to clear your continent of the insanely bellicose AI civs. You probably want to keep only the capitals and any city with luxury resources you need. Do the initial expansion safely. Barbarians are the most dangerous foes in Civ V.
2. Delay accepting social policies – choose only a few that have real impact. There is some debate over which to choose, but the patronage line is high priority. This can be followed by free thought under rationalism and then planned economy.
3. Ally with all local city states possible. Get a caravel in the water to find the other continent and sell resources to the other civs. Particularly sell to the smaller civs – you will usually find a superpower on the other continent. Manage the number of units carefully. You don’t need many workers or military units once the AI civs are gone.
These ideas usually produce a lengthy period where you are managing happiness and using all the gold you can to keep the allied city states on board. Make sure you build the FP! You will typically get a tech lead, sometimes a laughably large lead, or, at least, be reasonably close.
At the end of the game, you will be in a position to add some production cities without causing unmanageable unhappiness and you can tilt toward hammer production to build a military to finish the conquest, if that’s what you want to do. Read the fine print on the social policies carefully. Some policies that are out of favor in real life are very powerful in Civ V.
Better do it quickly. They are very likely to fix the horsemen in an upcoming patch – they are presently hugely overpowered.
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