I have a few specific questions about gameplay and world editing.
Just so you know, I have not bought the game yet. And actually I want to wait a couple of years until the Complete version comes out. That way I figure I won't have to blow $150 on the game and deal with all these bugs, crashes, patches, etc.
But I keep getting tempted by news articles about the game and after watching some gameplay videos on Youtube, I am both intrigued and disappointed. Although I'm pretty sure that Civ V did not fix these problems I had with the game, I just wanted to make sure by asking the kind folks here!
So I have a few questions about the game:
1. What is the world editor programming language? Is it XML again? Or is there an easy interface you can go into like Civ II to edit the civs, units, maps, etc?
2. Can you easily control the amount of desert in the game? It was determined in Civ IV there was too much desert compared to the real world (32% in Civ IV vs. 25% in the real world, please see: http://apolyton.net/showthread.php/1...n-Civilization). Does desert pop up next to jungle? What is the desert ratio in Civ V? What are terrain sets? Is there a "European" terrain set?
3. In one of the previous editions (Civ II or III), you could have "culturally related neighbors" or something like. Basically, if I play a European civ, my starting location would be placed near other European civs. This disappeared in Civ IV (maybe it's in XML, but I could never figure out XML programming- never worked for me). Does Civ V have this feature?
4. Is there no religion at all any more? I kinda liked religion. A fun thing in Civ IV was to become a religious power and build many religious buildings and convert other civs to your religion to make them friendly to you. Is religion completely gone?
5. In higher levels (Emperor and above), are there ANY peaceful civs or do they all become aggressive and difficult to deal with (often times the case in Civ IV)? It should be that even in the higher levels you can get weaker civs to submit to you and some to be friendly to you.
6. Are civs still unreasonable in trading at higher difficulties? I mean where they refuse to trade ANY (strategic) technologies to you. It was upsetting to see a Friendly civ not even trade one tech for three you gave them in Civ IV. Will small civs go to war with me even though they might get crushed? A lot of times, friendly civs were often too afraid to fight even if you gave them a ton of tech and gold. Also, are AI civs more likely to give up cities in exchange for peace than in Civ IV?
7. How are borders created? By culture/influence? Or they fixed once they meet with another civ's borders? Or do they fluctuate even after the borders of two civs meet? (I always thought it was ridiculous that borders would fluctuate even after two civs meet, they should be fixed just like in the real world. That is without war or treaty.)
8. How sensitive are the AI? Do they get upset (even -1) if you refuse their trade offer? How sensitive is the trade? Is it the same in previous versions where I can repeatedly make offers (higher and higher) without upsetting the AI? (Personally, I think you should NOT be able to make so many offers without affecting their attitude towards your civ.)
9. How did they avoid getting the spaghetti roads in Civ V? (This is good.)
10. Does anybody have a screenshot of the advanced menu? What is included in this menu?
Thanks in advance for your help!
Just so you know, I have not bought the game yet. And actually I want to wait a couple of years until the Complete version comes out. That way I figure I won't have to blow $150 on the game and deal with all these bugs, crashes, patches, etc.
But I keep getting tempted by news articles about the game and after watching some gameplay videos on Youtube, I am both intrigued and disappointed. Although I'm pretty sure that Civ V did not fix these problems I had with the game, I just wanted to make sure by asking the kind folks here!
So I have a few questions about the game:
1. What is the world editor programming language? Is it XML again? Or is there an easy interface you can go into like Civ II to edit the civs, units, maps, etc?
2. Can you easily control the amount of desert in the game? It was determined in Civ IV there was too much desert compared to the real world (32% in Civ IV vs. 25% in the real world, please see: http://apolyton.net/showthread.php/1...n-Civilization). Does desert pop up next to jungle? What is the desert ratio in Civ V? What are terrain sets? Is there a "European" terrain set?
3. In one of the previous editions (Civ II or III), you could have "culturally related neighbors" or something like. Basically, if I play a European civ, my starting location would be placed near other European civs. This disappeared in Civ IV (maybe it's in XML, but I could never figure out XML programming- never worked for me). Does Civ V have this feature?
4. Is there no religion at all any more? I kinda liked religion. A fun thing in Civ IV was to become a religious power and build many religious buildings and convert other civs to your religion to make them friendly to you. Is religion completely gone?
5. In higher levels (Emperor and above), are there ANY peaceful civs or do they all become aggressive and difficult to deal with (often times the case in Civ IV)? It should be that even in the higher levels you can get weaker civs to submit to you and some to be friendly to you.
6. Are civs still unreasonable in trading at higher difficulties? I mean where they refuse to trade ANY (strategic) technologies to you. It was upsetting to see a Friendly civ not even trade one tech for three you gave them in Civ IV. Will small civs go to war with me even though they might get crushed? A lot of times, friendly civs were often too afraid to fight even if you gave them a ton of tech and gold. Also, are AI civs more likely to give up cities in exchange for peace than in Civ IV?
7. How are borders created? By culture/influence? Or they fixed once they meet with another civ's borders? Or do they fluctuate even after the borders of two civs meet? (I always thought it was ridiculous that borders would fluctuate even after two civs meet, they should be fixed just like in the real world. That is without war or treaty.)
8. How sensitive are the AI? Do they get upset (even -1) if you refuse their trade offer? How sensitive is the trade? Is it the same in previous versions where I can repeatedly make offers (higher and higher) without upsetting the AI? (Personally, I think you should NOT be able to make so many offers without affecting their attitude towards your civ.)
9. How did they avoid getting the spaghetti roads in Civ V? (This is good.)
10. Does anybody have a screenshot of the advanced menu? What is included in this menu?
Thanks in advance for your help!
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