In my current game I built an early city on another civ's island, stealing away gold and silver. The city is located adjacent to Siam and a couple of city states, and could therefore be in a precarious position if war breaks out.
And totally unrelated, is there a way to see where I am sending my units if they have a multiple-turn move order? I seem to remember in previous iterations of civ that if you clicked on the unit it would show you how far they had to go and how many turns it would take.
- First of all, defensive buildings = walls, castles and military bases, right?
- Do they really prolong the ability for your city to hang on for reinforcements?
- Does the increase in strength from the buildings correlate to a more powerful city bombard?
- The Kremlin is listed as making defensive buildings "50% more effective". Does this mean that it increases the strength modifier by 50%? If so, I feel like the word "effective" is just not the right term.
And totally unrelated, is there a way to see where I am sending my units if they have a multiple-turn move order? I seem to remember in previous iterations of civ that if you clicked on the unit it would show you how far they had to go and how many turns it would take.
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