No straw man attacks please
You just picked on an offhanded example I gave and ignored the rest of the message, including examples on Ironworks, Oxford University, discussion on leader's traits when Civ IV came out, etc. which directly addressed the off-the-box Civ IV vs. Civ V comparison.
As I said, the way Civ V is right now, it's not fixable firaxis-wise. I suppose some modders can totally rewrite the whole thing, including removing the arbitrary and useless 1UPT constraint and somehow make the game 5 times faster at the same time. I have an Core 2 Quad and I keep falling asleep waiting for the AI to move at the end of the turn. On top of that, loading a save within the game always cause it to crash. But those quality issues are minor issues comparing to the bland over design and that's why I didn't mention them in the previous post. However, they do put a constraint on how much you can add in a mod given what is available already as slow as death.
Originally posted by MxM
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As I said, the way Civ V is right now, it's not fixable firaxis-wise. I suppose some modders can totally rewrite the whole thing, including removing the arbitrary and useless 1UPT constraint and somehow make the game 5 times faster at the same time. I have an Core 2 Quad and I keep falling asleep waiting for the AI to move at the end of the turn. On top of that, loading a save within the game always cause it to crash. But those quality issues are minor issues comparing to the bland over design and that's why I didn't mention them in the previous post. However, they do put a constraint on how much you can add in a mod given what is available already as slow as death.
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