Firaxis laid off 20 to 30 people yesterday including folks from the quality assurance team, the user interface art team, animators, programmers and designers.
I wonder, what impact did these layoffs have on the product? Several direct implications are:
- less manpower to get the product in on time at the desired development stage.
- lower effectiveness of the survivors (as established in various research settings)
- less product testing.
I think we could do with an animator less, but programmers? eugh! Seems to me that Sid is a better businessman than a studio operator. Most of us would have bought the game even if it had shipped on a disc wrapped in toilet paper. At Blizzard they seem to have a different development philosophy, which hasn't been unprofitable to them.
Considering the estimated profitability of this product this seems to be an odd move. Does anyone know what on earth was going on at Firaxis at the time?
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