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  • Patch? When?

    If history is there to teach us anything, we are not to expect anything substantial when it comes to patching for at least a month following the release. CivIV's first 'real' patch, if I remember correctly was 1.08, and it came almost a month after the release. And yes, it was flawed, autopatch fiasco prompted them to pull it down, then re-release it as 1.09.
    When it comes to buggy releases, IV was no angel

    Changes:
    - increased cost of Apollo Program...
    - increased SS parts cost...
    - Animal Husbandry reveals Horses
    - tweaked Rifling, Chemistry, Steel, and Railroad tech costs...
    - increased late-game tech costs...
    - can now add two specialists in size 1 city with Mercantilism...
    - final score is now modified by difficulty level...
    - Speed up load times
    - Global performance enhancements

    Added:

    - Include WB map size in the description field
    - Save login name
    - Added password encryption
    - Added regenerate Map Button to World builder Map Mode...
    - checkbox for using low resolution textures
    - more logging for init failure
    - minspec / video memory checking
    - Added ability to change to and from fullscreen while in-game
    - holding during startup will clean out the cache
    - improved bink playback, added ini options

    Fixes:

    - ATI issue Failed to Init Renderer Fixed
    - Multiplayer Lobby list jump problem and lobby crash fixed
    - fixed war weariness calculation bug...
    - units maintain their name when upgraded
    - fixed Gold-for-Gold diplo exploit...
    - fixed no research choice overflow exploit...
    - Fix for voice initialization crash
    - Fix addressing takeover AI and retirement OOS.
    - Fixed issue with diplomacy text being always used in its first form in the translator.
    - Popups, screens, and diplomacy properly cleared when exiting from main menu.
    - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save
    - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat
    - Sorting by date on domestic advisor now works.
    - fixed bug where settlers could not move if the strategy layer was selected
    - fixed Ironworks...
    - fixed AI units not obeying open borders rules on declaration of war...
    - fixed bug that prevent placing of units in world-builder
    - fixed bug that prevented gifting of units to a human player
    - stack attack infinite loop fixed
    - Civic screen update fix (wasn’t showing the right maintenance and anarchy values)
    - ctrl-g crash fix, optimized city bar art
    - fixed right-click menu crash
    - Intro movie crashing problems

  • #2
    OH THE OLD GOLD FOR GOLD DIPLO

    I forgot all about that.

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    • #3
      I forgot that they actually laid off 20 people before Civ5 launch, it might take more than a month for anything substantial this time.

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