There are two types of very powerful production city sites that don't seem like it at first.
The Fishy Seaport
Early game look for fish (try and get at least 3 or 4 tiles), which is a nice resource in its own, combined with a lighthouse you get 4 food on one tile, and with a work-boat 3 gold. Very nice! But it doesn't stop there. Go for Navigation as soon as possible. Once you get it all of a sudden all that fish gives another 2 hammers And because the lighthouse gives you 2 food on a water tile you've got a very powerful production city indeed! The fish gives you the possibility to support several mines. This is without wonders (like the colossus) which would give every ocean tile a 2F 2G thanks to the lighthouse!
Another thing is that fish tiles are pretty common and getting three in a city's radius isn't that hard, and it'll pay itself tenfold!
The Plain(s) City
Go for a huge barren plain, preferably (but not necessary) with a river running through it. Now make every tile a farm, Every tile can support itself and gives you 2F 1H and any near the river a bit of gold. The interesting thing is that with a bit of tech it quickly goes up to 3F, get a golden age and all of a sudden you've doubled your productivity. It quickly becomes more powerful than the usual hills + grasslands, especially combined with a golden age strategy. That unassuming plain that no-one liked can become a very nice production powerhouse and reminds me a bit of the good old cottage industry of CIV.
The Fishy Seaport
Early game look for fish (try and get at least 3 or 4 tiles), which is a nice resource in its own, combined with a lighthouse you get 4 food on one tile, and with a work-boat 3 gold. Very nice! But it doesn't stop there. Go for Navigation as soon as possible. Once you get it all of a sudden all that fish gives another 2 hammers And because the lighthouse gives you 2 food on a water tile you've got a very powerful production city indeed! The fish gives you the possibility to support several mines. This is without wonders (like the colossus) which would give every ocean tile a 2F 2G thanks to the lighthouse!
Another thing is that fish tiles are pretty common and getting three in a city's radius isn't that hard, and it'll pay itself tenfold!
The Plain(s) City
Go for a huge barren plain, preferably (but not necessary) with a river running through it. Now make every tile a farm, Every tile can support itself and gives you 2F 1H and any near the river a bit of gold. The interesting thing is that with a bit of tech it quickly goes up to 3F, get a golden age and all of a sudden you've doubled your productivity. It quickly becomes more powerful than the usual hills + grasslands, especially combined with a golden age strategy. That unassuming plain that no-one liked can become a very nice production powerhouse and reminds me a bit of the good old cottage industry of CIV.
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