In the past when I thought about ways to improve combat in civ, I imagined a system with armies similar to what Asmodean proposes here. There are however a lot of limitations to such a system. One is what I already pointed out in my replies to Asmodean, the other is that if you get small tactical screen for each battle (as per gdijedi7 proposal) this will get old very fast and turns will become chores where you have to fight lots of small tactical battles each turn. then if all combat between armies is calculated automatically it will be very difficult to balnce the outcomes.
The current civ 5 system which does 1upt and overlays the tactical map on the strategic map is very clever and solves all of the problems listed above.
The huge problem however currently is implementation! Right now the interface that we have is AWFULLY inadequate to deal with the newly introduced system. There should be options to group units together, to move units together, to quickly select, automate some actions, etc.
The other major problem is AI. Both pathfinding AI for your own units and the most glaring problem: the way the computer cotrolled civs use the whole thing.
The current civ 5 system which does 1upt and overlays the tactical map on the strategic map is very clever and solves all of the problems listed above.
The huge problem however currently is implementation! Right now the interface that we have is AWFULLY inadequate to deal with the newly introduced system. There should be options to group units together, to move units together, to quickly select, automate some actions, etc.
The other major problem is AI. Both pathfinding AI for your own units and the most glaring problem: the way the computer cotrolled civs use the whole thing.
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