^ Good points; precisely what I was trying to say.
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Originally posted by Ariovistus Maximus View Post^ Okay, I see what your saying. In one way that makes sense, but in another way it seems strange to introduce a whole new feature and then making it underpowered.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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I was going to try and test this out and befriend just militaristic city-states and see what happens. Then I looked at my Steam stats and discovered I played 48 hours in the past two weeks. I think I need to impose an intervention. If I bump this thread next week, that's the reason.
That being said, I do feel they need a little bit more to help make them worthwhile. I suggested the unit XP thing. I still feel that, if they kept the unit spawn, and gave the +5 XP, it would make it worthwhile without being too powerful. In other words, I want to make sure people are willing to use them to their full potential (rather than see them as a juicy target always).Beer is proof that God loves you and wants you to be happy - Ben Franklin
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If you are going for a large empire, the cultural CS's are actually underpowered. With each city increasing the threshold for the next policy, after your empire is huge, you aren't going to be getting much value from the extra culture they provide. Maybe they need to upgrade those as wellKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by Ming View PostIf you are going for a large empire, the cultural CS's are actually underpowered. With each city increasing the threshold for the next policy, after your empire is huge, you aren't going to be getting much value from the extra culture they provide. Maybe they need to upgrade those as well
Originally posted by Ariovistus Maximus View Post^ Actually I was thinking that too. Maritime City-States are demonstrably stronger than the rest. So perhaps rather than buffing up the others, they simply need maritime cities to be toned down a bit.
Also, I believe militaristic sends troops based on their tech progression. This is great if they're keeping pace with everyone else. If you liberate a City-State that has been gone for awhile, expect some really crappy units.Beer is proof that God loves you and wants you to be happy - Ben Franklin
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Originally posted by Louis XXIV View PostAlso, I believe militaristic sends troops based on their tech progression. This is great if they're keeping pace with everyone else. If you liberate a City-State that has been gone for awhile, expect some really crappy units.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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Well, the last two units Belgrade gifted me were a scout and an archer, whilst my forces consist of musketmen, samurai, and lancers."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by MxM View PostNo, I believe they send troops according to the allied civ tech level, that it yours.
Although the post below yours leads me to believe that maybe it's just BelgradeBeer is proof that God loves you and wants you to be happy - Ben Franklin
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Originally posted by Guynemer View PostWell, the last two units Belgrade gifted me were a scout and an archer, whilst my forces consist of musketmen, samurai, and lancers.
But I do believe that AI first decides which unit to give (melee, ranged, cavalry or artillery), and if you have, for example, archer as the best ranged unit available for you, then it will give it to you even if you can have musketmen. Musketmen are melee unit, so it does not count against archer. I bet you could build archers yourself when it happen.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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