Originally posted by Ariovistus Maximus
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I'll admit that for one thing I'm typically a peaceful player, and also that I haven't used a city-state in the late game. Why? Because after shelling out thousands of gold and getting a warrior every 20 turns as a reward (and a warrior quite a ways from my borders no less), I wasn't very interested in pursuing the deal any further.
I cannot, therefore, attest to the usefulness of an MCS for myself in wartime, but I do know that the MCS's of my rivals have never accomplished anything to speak of. I walked right by them, and it appears that their units rarely venture beyond their borders.
So I will allow two uses for MCS's. First, if they are near your borders they can secure and defend that part of your border. Secondly, having the loyalty of an MCS probably increases other civs' opinion of your military might, which means they're less likely to go to war with you.
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But is that even remotely comparable to MCS's, which give you tons of food in the late-game, allowing you to concentrate on production/science/money and actually pump out quality units, in your own borders, of your own choosing? Or CCS's which enable you to take advantage of more social policies, which besides granting bonuses will directly help you win a cultural victory?
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See, that's my point. An MCS or CCS, anywhere on the globe, and at any time in the game, is very useful. Even from what you've said, CCS's are useful only in certain circumstances. I.e., if you don't have resources you need, or if they are nearby.
Again, if they gave me XP bonuses in my cities it would be an entirely different story.
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