Well now that I've been playing a while I have some ideas on it. Overall the game is fantastic but there's certainly room for improvement. Most of these issues I think are well within the powers of patches to fix.
Please everybody post your thoughts on the game as well.
BALANCE
There are also balance issues. Some civs' abilities are just plain better. The Songhai, for example, make 3x more money from sacking cities and barb camps. I'm playing a game with them and I can show you just how overpowered this is.
I played on Continents with Prince difficulty. After exploring I found there were two other civs and a smattering of city-states on my continent. My exploring warrior happened upon some ruins, where he was upgraded to a spearman. Then I researched Archery. Taking advantage of the obscene amount of money I'd gotten from barb camps, I purchased an archer straightaway. Then I built another one.
Around that time I also got my second social policy, which I used to unlock the Honor policy that gives a free great general. So I took this army to my nearest neighbor, Ramkhamhaengabangajangakabooglurgishaaft of Siam. What had he been doing? He had built two workers and some cultural buildings. I effortlessly assimilated him and, thanks to the multitude of luxuries in my territory and his, I was able to annex him immediately.
Now, I made an even MORE obscene sum from sacking the capital of Siam. So I rushed THREE more units: a spearman and 2 archers. Now with my massive army for such an early point in the game (3 spears, 3 archers), I marched on the other civ on the continent. Russia had been busy founding a second city and constructing two Wonders. To her credit, she also managed a chariot as well. Russia was likewise ruined.
So now it's just passed turn 100, I have four cities and 3 wonders (I actually built one myself ), and I'm the only civ on my continent. And with my gobs and gobs of money I gained two maritime cities as allies, who are feeding my cities.
A bit overpowered. I think so, maybe just a touch.
COMBAT
DIPLOMACY
Diplomacy is, of course, broken. I've never even been able to find the AI's attitude towards me more than a few times. In the beginning of my first game it said that the Persians were "Afraid" of me; after that the status field for each civ is blank except for war. I know that the AI does have an opinion of me but I have no idea what it is except for extreme cases.
This obviously makes diplomacy feel pretty disjointed and pointless. My second issue with diplomacy is that the AI itself has serious short-term memory loss issues. Someone will declare war on me, I kill a few units that wander into my territory, and then we make peace. Shortly after that we're making cooperation agreements and all that.
Or, in other cases, I'll do hardly anything and the AI will make this unbelivable offer for peace. Greece and I attacked Egypt in one campaign. I had hardly any troops but my score was high. I had done nothing but pillage some improvements with a swordsman when Egypt offered me gold, annual tribute, a luxury resource, and open borders for peace.
Then at other times, when I am thoroughly owning another civ, I can hardly extort anything out of them for a peace deal.
City-States
Next is city-states. Frankly, they are a convenience at this point and not always worth the trouble. This is mainly because their missions are impossible half the time. One city state in the very early game asked me to spawn a Great Artist. Yeah, I'll get right on that. Other times they'll ask me to destroy another city-state halfway across the world, or take on a huge enemy civ that's bullying them. As if I'm going to do that for a few influence points that will disappear ina matter of turns? I think not. Thus the only option left is to pour money on them.
So it's great if you have money, but if not... city-states don't really work.
Basically, relations with city-states aren't realistic. With civs, relations improve with simple things like long periods of peace, trade relationships, or open borders. But there's not even the option to do that with cities. And you can do any number of favors, but none of them count for anything unless they specifically ask you first. And the odds are that they've given you some impossible mission that you can never do. Since there's no way to reject that request and get another one, you're pretty well stuck.
GLITCHES
So far I haven't had any crashes at all, which is impressive. One issue I am having, though, is lag. When I load up a game it takes a while to draw everything, and turn times get rather lengthy on huge maps. Now my system isn't great; it's a Phenom 9500 Quad-Core @ 2.2GHz. But I have 8GB of RAM and a Radeon HD 5750; it's not a wimpy system. The strangest thing is that my previous system, an Intel Core 2 Duo @ 2.4 GHz, was about the same performance-wise. I expected the game to be better optimized for quad architecture.
Finally, there are some annoying movement bugs. Ships don't seem to bombard cities properly, that sort of thing. Nothing huge here.
So overall, as I said, good experience thusfar. But I'd there's work yet to be done. My hopes are high for the first patch.
Please everybody post your thoughts on the game as well.
BALANCE
Spoiler:
There are also balance issues. Some civs' abilities are just plain better. The Songhai, for example, make 3x more money from sacking cities and barb camps. I'm playing a game with them and I can show you just how overpowered this is.
I played on Continents with Prince difficulty. After exploring I found there were two other civs and a smattering of city-states on my continent. My exploring warrior happened upon some ruins, where he was upgraded to a spearman. Then I researched Archery. Taking advantage of the obscene amount of money I'd gotten from barb camps, I purchased an archer straightaway. Then I built another one.
Around that time I also got my second social policy, which I used to unlock the Honor policy that gives a free great general. So I took this army to my nearest neighbor, Ramkhamhaengabangajangakabooglurgishaaft of Siam. What had he been doing? He had built two workers and some cultural buildings. I effortlessly assimilated him and, thanks to the multitude of luxuries in my territory and his, I was able to annex him immediately.
Now, I made an even MORE obscene sum from sacking the capital of Siam. So I rushed THREE more units: a spearman and 2 archers. Now with my massive army for such an early point in the game (3 spears, 3 archers), I marched on the other civ on the continent. Russia had been busy founding a second city and constructing two Wonders. To her credit, she also managed a chariot as well. Russia was likewise ruined.
So now it's just passed turn 100, I have four cities and 3 wonders (I actually built one myself ), and I'm the only civ on my continent. And with my gobs and gobs of money I gained two maritime cities as allies, who are feeding my cities.
A bit overpowered. I think so, maybe just a touch.
COMBAT
Spoiler:
A lot of people have commented on combat. Generally I find it pretty good; the AI can handle itself fairly well. However there are hiccups on occasion. The most common one is where an enemy will just sort of wander around my city and do nothing in particular, while I bombard him from the city every turn until he finally dies. The barbarians do this rather often, although they usually manage to pillage an improvement or two.
DIPLOMACY
Spoiler:
Diplomacy is, of course, broken. I've never even been able to find the AI's attitude towards me more than a few times. In the beginning of my first game it said that the Persians were "Afraid" of me; after that the status field for each civ is blank except for war. I know that the AI does have an opinion of me but I have no idea what it is except for extreme cases.
This obviously makes diplomacy feel pretty disjointed and pointless. My second issue with diplomacy is that the AI itself has serious short-term memory loss issues. Someone will declare war on me, I kill a few units that wander into my territory, and then we make peace. Shortly after that we're making cooperation agreements and all that.
Or, in other cases, I'll do hardly anything and the AI will make this unbelivable offer for peace. Greece and I attacked Egypt in one campaign. I had hardly any troops but my score was high. I had done nothing but pillage some improvements with a swordsman when Egypt offered me gold, annual tribute, a luxury resource, and open borders for peace.
Then at other times, when I am thoroughly owning another civ, I can hardly extort anything out of them for a peace deal.
City-States
Spoiler:
Next is city-states. Frankly, they are a convenience at this point and not always worth the trouble. This is mainly because their missions are impossible half the time. One city state in the very early game asked me to spawn a Great Artist. Yeah, I'll get right on that. Other times they'll ask me to destroy another city-state halfway across the world, or take on a huge enemy civ that's bullying them. As if I'm going to do that for a few influence points that will disappear ina matter of turns? I think not. Thus the only option left is to pour money on them.
So it's great if you have money, but if not... city-states don't really work.
Basically, relations with city-states aren't realistic. With civs, relations improve with simple things like long periods of peace, trade relationships, or open borders. But there's not even the option to do that with cities. And you can do any number of favors, but none of them count for anything unless they specifically ask you first. And the odds are that they've given you some impossible mission that you can never do. Since there's no way to reject that request and get another one, you're pretty well stuck.
GLITCHES
Spoiler:
So far I haven't had any crashes at all, which is impressive. One issue I am having, though, is lag. When I load up a game it takes a while to draw everything, and turn times get rather lengthy on huge maps. Now my system isn't great; it's a Phenom 9500 Quad-Core @ 2.2GHz. But I have 8GB of RAM and a Radeon HD 5750; it's not a wimpy system. The strangest thing is that my previous system, an Intel Core 2 Duo @ 2.4 GHz, was about the same performance-wise. I expected the game to be better optimized for quad architecture.
Finally, there are some annoying movement bugs. Ships don't seem to bombard cities properly, that sort of thing. Nothing huge here.
So overall, as I said, good experience thusfar. But I'd there's work yet to be done. My hopes are high for the first patch.
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