In civ4, a tile would produce coins, which were then converted to either money, science, or culture via the sliders.
In civ5 on the other hand, science, and money are produced directly, there are no sliders to adjust anymore. So how do you produce more science, money, or culture then.
Culture: produced mainly via buildings for individual cities which expand the borders of that city, its also applied to your government selection once enough is built up to choose a new goverment trait. Its also acquired via a culture city state for your empire goverment traits.
Science: primarily produced via your population. Each citizen of a city produces 1 science. A library and univeristy increase the amount. Other than buildings, there are no other ways to increase this for a city except via the Great Scienist terrain improvement which will produce 5 science in a tile. So, if you want to generate more science, you must increase your population. This is what farms are for. Farms = more science.
Maritime city states are also very good for science in this regard, in that they provice food for your cities to grow.
Money: Money is produced via coins from tiles. Improving luxary resource tiles produce more coins, as does the traiding post tile improvement. Trading posts are kind of like cottages in Civ4, except the coins are only for money. Each coin on a tile directly equals 1 dollar.
The trade off is deciding wether to make trading posts on a tile to produce more money, or to build a farm to increase your population to make more science.
Once the library or market are built, adding citizens to the library will produce an extra +3 science for each one (up to 2 citizens) in the library, and +2 gold per citizen in the market (up to only 1 citizen). This is really the only way to quickly increase/decrease science or money production later in the game.
A big difference from Civ4 is not having sliders iso that you cant instantly change your focus. In Civ4, when I got attacked I would change the sliders to all money to quickly make cash to upgrade my army. Or up the culture to increase happiness to compensate for a lost happiness resource. In Civ5, you can not make such changes, if you are attacked and have no money to upgrade your army, you are out of luck.
In civ5 on the other hand, science, and money are produced directly, there are no sliders to adjust anymore. So how do you produce more science, money, or culture then.
Culture: produced mainly via buildings for individual cities which expand the borders of that city, its also applied to your government selection once enough is built up to choose a new goverment trait. Its also acquired via a culture city state for your empire goverment traits.
Science: primarily produced via your population. Each citizen of a city produces 1 science. A library and univeristy increase the amount. Other than buildings, there are no other ways to increase this for a city except via the Great Scienist terrain improvement which will produce 5 science in a tile. So, if you want to generate more science, you must increase your population. This is what farms are for. Farms = more science.
Maritime city states are also very good for science in this regard, in that they provice food for your cities to grow.
Money: Money is produced via coins from tiles. Improving luxary resource tiles produce more coins, as does the traiding post tile improvement. Trading posts are kind of like cottages in Civ4, except the coins are only for money. Each coin on a tile directly equals 1 dollar.
The trade off is deciding wether to make trading posts on a tile to produce more money, or to build a farm to increase your population to make more science.
Once the library or market are built, adding citizens to the library will produce an extra +3 science for each one (up to 2 citizens) in the library, and +2 gold per citizen in the market (up to only 1 citizen). This is really the only way to quickly increase/decrease science or money production later in the game.
A big difference from Civ4 is not having sliders iso that you cant instantly change your focus. In Civ4, when I got attacked I would change the sliders to all money to quickly make cash to upgrade my army. Or up the culture to increase happiness to compensate for a lost happiness resource. In Civ5, you can not make such changes, if you are attacked and have no money to upgrade your army, you are out of luck.
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