The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
MoO series, MoM, SMAC and TW series to name a few, all had bad AI.
First off, I agree, all of those had bad AI. None of them were fixed.
On the other hand, take a look at your list there... all of the greatest strategy games of our time have bad AI. Why would we expect any different? Isn't it possible that bad AI is the best anyone can do?
BTW, I believe that Civ V's strategic AI (that is, the way AI plays their civ) appears to be a big leap above IV. The tactical AI is terrible, they're incompetent generals, but they do a good job of building economic powerhouse nations.
It depends...
will they give us a patch that raises AI to human levels?
Surely not...
will they fix certain annoying things (like pathfinding of your units alway choosing to trespass city state borders)?
Yes, I definitely hope so
I think they will even get the AI to work with religion, but very probably this will be stuff for the next expansion pack
Why? just check history. And I don't mean just civ's. Games with bad AI never got their AI fixed substantially. MoO series, MoM, SMAC and TW series to name a few, all had bad AI. Fixes and unofficial patches/mods always came out and dealt with the most urgent matters, yet the AI always remains on the same general stupidity level. It's really hard to write a decent AI to games, and it's even harder fixing it and raising its level from "bad" to even "barely good".
It's history folks, and it's hard to argue with that.
And it also makes me quite sad. I love Civ and I kinda like this game, despite all the issues.
Leave a comment: