Originally posted by Thoth
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Civ V is a great game.
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The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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Originally posted by MxM View PostThis is not the explanation I heard from Firaxis again and again. They did not like how religion dominates diplomacy, they wanted diplomacy to be more natural and dynamic, depending on many actions of player, not only which religion he founds. This is why religion was removed and CS were introduced. And I agree with them, I like this diplomatic model better, when you or AI starts war not because it just happen that you discover different technologies and thus found different religions, but because you are fighting for the resource - a city state.
Which is strange, considering the fact that in Civ IV you had many different AI personalities... some which were religious nuts (like Isabella of Spain) but many many more leaders who didn´t care too much about your religion and would become allies of civs with foreign religions, if it suited their tastes.
Therefore it shouldn´t be too much of a problem to build an AI that variies in the degree with which it cares about the religion of other civs
The only problem I see would be in finetuning AI behavior, which exactly needs the thing I outlined, i.e. enough time to run testsessions with AIs that have varying degrees of religious convictionTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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