One thing that is irking me (or am I missing something?) is that the cost to rush build a unit or structure doesn't seem to decrease in relation to how long you've been building it. It seems to be an either all or nothing approach. I kinda liked the way it used to work where if I couldnt afford or didn't want to spend the "sticker price" for a unit or structure, I could spend a few turns building it and rush it when the price was lower.
Also, you can't seem to rush build a unit if you have one garrisoned in the city. So you have to move the unit out, then buy the new unit.
Maybe i'm missing something.
Also, you can't seem to rush build a unit if you have one garrisoned in the city. So you have to move the unit out, then buy the new unit.
Maybe i'm missing something.
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