I've made it into the modern age and have taken over a lot of my neighbor's territory. I have ten puppet states (and only 9 non-puppet) and I've run into some real economic problems.
First off, my building maintenance is HUGE. More than my unit+tile maint combined. I might have too many of some buildings in my controlled cities, although very few cities have any buildings other than culture science and happiness. All have the market/bank/stock market improvements which cost no maintenance. My concern here is that I am paying for the ridiculous buildings that are going up in my puppet states. The puppet states are constantly building barracks and stables and such... which makes no sense, since they don't build units. I'm really concerned the maintenance for these buildings is what has my economy in the toilet.
Secondly, the maintenance cost of my workers appears to be insane. I've deleted many of my workers recently, and each time I did so it boosted my gold income by 11 or 12 gold per turn. There's no way this is right, 12 gold maintenance for one worker? I decided to try capturing an enemy worker, and sure enough my income went down by 12. Is this just an aspect of the modern age?
I tried looking in civilopedia for help on the unit maintenance thing and it was not helpful. The unit maintenance entry referred me to the unit entries. The unit entries had no maint info in them.
Anyway, I thought I was being modest in my buildings (gone are the days when every city will have every building!) so I thought I'd see if any of you have any ideas. Thanks!
First off, my building maintenance is HUGE. More than my unit+tile maint combined. I might have too many of some buildings in my controlled cities, although very few cities have any buildings other than culture science and happiness. All have the market/bank/stock market improvements which cost no maintenance. My concern here is that I am paying for the ridiculous buildings that are going up in my puppet states. The puppet states are constantly building barracks and stables and such... which makes no sense, since they don't build units. I'm really concerned the maintenance for these buildings is what has my economy in the toilet.
Secondly, the maintenance cost of my workers appears to be insane. I've deleted many of my workers recently, and each time I did so it boosted my gold income by 11 or 12 gold per turn. There's no way this is right, 12 gold maintenance for one worker? I decided to try capturing an enemy worker, and sure enough my income went down by 12. Is this just an aspect of the modern age?
I tried looking in civilopedia for help on the unit maintenance thing and it was not helpful. The unit maintenance entry referred me to the unit entries. The unit entries had no maint info in them.
Anyway, I thought I was being modest in my buildings (gone are the days when every city will have every building!) so I thought I'd see if any of you have any ideas. Thanks!
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