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  • #31
    Originally posted by binTravkin View Post
    I would actually like to use civ with workers almost completely automated.
    Why?
    - no cottage/farm(/watermill/workshop), windmill/mine dispute
    - very little roads
    - because if something can be automated with 100% (or very close) efficiency compared to human management, it should

    Same for scouting, most of the time.

    Does anyone know - can automation AI be reprogrammed using SDK?
    We better hope so because it's our best chance for improving a completely lacking AI unless they happen to rewrite that code during a future expansion pack.
    Try http://wordforge.net/index.php for discussion and debate.

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